The N-back task is often used in functional brain imaging studies to activate working memory networks; however, limited information is available on its association to clinical outcomes in children or cancer survivors. A total of 137 survivors of acute lymphoblastic leukemia (ALL; mean current age = 14.3 years, SD = 4.8; time since diagnosis = 7.6 years, SD = 1.6) completed the N-back task and comprehensive neurocognitive testing, including standardized measures of attention, processing speed, and working memory. Results indicated that females demonstrated significantly slower reaction times (0-back p = .02; 1-back p = .03) than males. Survivors <15 years old at the time of testing demonstrated a significant decrease in accuracy as working memory load increased compared to survivors ≥15 years old (p < .001). Performance on the N-back task was associated with nonverbal working memory (rs = .56, p < .001) in survivors ≥15 years of age. For younger survivors, N-back performance was more strongly associated with attention skills. Results suggest the N-back assesses different cognitive constructs at younger compared to older childhood ages. These age differences should be considered in interpreting functional brain imaging results.
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http://dx.doi.org/10.1080/13803395.2014.957168 | DOI Listing |
Cortex
December 2024
Memory Unit, Neurology Department, Hospital de la Santa Creu i Sant Pau, Barcelona, Spain.
Bilingual language control is a dynamic cognitive system that enables individuals to effectively manage language use and prevent interference when switching between languages. Research indicates that certain neurodegenerative conditions may influence language-switching abilities or hinder the suppression of cross-language interference. However, it remains uncertain whether neurodegeneration primarily affecting mesial temporal structures, such as Mild Cognitive Impairment (MCI), impacts lexical retrieval in dual-language naming conditions.
View Article and Find Full Text PDFInt J Eat Disord
January 2025
School of Psychological Sciences, University of Haifa, Haifa, Israel.
Objective: Difficulty updating information in working memory has been proposed to underlie ruminative thinking in individuals with anorexia nervosa (AN). However, evidence regarding updating difficulties in AN remains inconclusive, particularly among adolescents. It has been proposed that exposure to negative emotion and disorder-salient stimuli may uniquely influence updating in AN.
View Article and Find Full Text PDFFront Psychiatry
December 2024
Department of Psychiatry, Perelman School of Medicine, University of Pennsylvania, Philadelphia, PA, United States.
The ability to adapt to changing circumstances has strong survival value. Individuals with substance use disorders tend to get "stuck" over-responding to drug-reward signals and pursuing drugs despite negative consequences. A lack of flexibility may be tied to impairments in neurocognition, including learning, memory, and executive function.
View Article and Find Full Text PDFSci Rep
December 2024
Harman International, HarmanX Neurosense, 30001 Cabot Dr, Novi, MI, 48377, USA.
Cognitive load (CL) is one of the leading factors moderating states and performance among drivers. Heavily increased CL may contribute to the development of mental stress. Averaged heart rate (HR) and heart rate variability (HRV) indices are shown to reflect CL levels in different tasks.
View Article and Find Full Text PDFScand J Med Sci Sports
January 2025
School of Physical Education, Shanghai University of Sport, Shanghai, China.
Long-term training enables professional athletes to develop concentrated and efficient neural network organizations for specific tasks. This study used functional near-infrared spectroscopy to investigate task performance, brain functional characteristics, and their relationships in footballers during sport-specific motor-cognitive processes. Twenty-four footballers (athlete group, with 18 remaining of good signal quality) and 20 non-footballers (control group, with 16 remaining) completed four tasks: a single task (trigger buttons corresponding to the appearance direction of teammates with kicking actions), an N-back direction task, a dual task, and an N-back digit task.
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