Background: Drinking games are prevalent among college students and are associated with increased alcohol use and negative alcohol-related consequences. There has been substantial growth in research on drinking games. However, the majority of published studies rely on retrospective self-reports of behavior and very few studies have made use of laboratory procedures to systematically observe drinking game behavior.
Objectives: The current paper draws on the authors' experiences designing and implementing methods for the study of drinking games in the laboratory.
Results: The paper addressed the following key design features: (a) drinking game selection; (b) beverage selection; (c) standardizing game play; (d) selection of dependent and independent variables; and (e) creating a realistic drinking game environment.
Conclusions: The goal of this methodological review paper is to encourage other researchers to pursue laboratory research on drinking game behavior. Use of laboratory-based methodologies will facilitate a better understanding of the dynamics of risky drinking and inform prevention and intervention efforts.
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http://dx.doi.org/10.3109/00952990.2014.931408 | DOI Listing |
J Am Coll Health
December 2024
School of Psychology, University of Southern Mississippi, Hattiesburg, Mississippi, USA.
Playing drinking games (DGs) is a common, socially-interactive risky drinking activity. During the pandemic, many students either returned home to live with their parents or remained on campus. Because DGs often require social interaction, playing DGs in-person can increase students' risk for COVID-19 exposure.
View Article and Find Full Text PDFPsychol Health
November 2024
Department of Psychology, University of Washington, San Marcos, TX, USA.
Int J Sport Nutr Exerc Metab
January 2025
Exercise and Nutrition Research Program, Australian Catholic University, Melbourne, VIC, Australia.
This article provides a recap of the 10 Questions/10 Experts session at the 2024 American College of Sports Medicine Annual Meeting. Each of the speakers considered the validity of common "myths," while providing evidence-based opinions to support, or, bust, myths addressing the following questions: (1) Would 100 g/hr of carbohydrate be advisable for the Olympic Cycling Road race? (2) Is there an advantage in the marathon of ingesting bicarbonate as a hydrogel product? (3) Can genotyping be used to individualize caffeine supplementation in football? (4) Should low fluid consumers drink more to improve 1,500-m track performance? (5) Do urinary markers of dehydration predict poor basketball performance? (6) Do placebo effects influence 10-km track performance? (7) Should combat athletes make weight using glucagon-like peptide-1 receptor agonists? (8) Would crushed ice ingestion help tennis umpires make better decisions in the heat? (9) Are collagen supplements useful to reduce tendon and ligament injuries in volleyball? and (10) Should female athletes plan their training and diet according to their menstrual cycle? This article describes the content of each of the presentations including the most important outcomes and conclusions drawn by the presenters.
View Article and Find Full Text PDFDrug Alcohol Rev
November 2024
Shore & Whariki Research Centre, College of Health, Massey University, Auckland, New Zealand.
Introduction: The study aims are to: (i) explore methods for identifying alcohol company marketing in metaverses; (ii) identify current types of alcohol marketing in metaverses; and (iii) identify dominant portrayals and meanings of alcohol marketing in these settings.
Methods: Our design was exploratory, employing various approaches to identify alcohol company marketing across multiple metaverses. In stage one, we systematically navigated through metaverses as an avatar, documenting and coding all instances of alcohol company marketing.
Children (Basel)
September 2024
Yixing Center for Disease Control and Prevention, Yixing 214200, China.
Cyberbullying is an increasingly serious issue that negatively impacts the mental and physical health of adolescents. This study aims to report the prevalence rates of adolescent cyberbullying-victimization and its associated related factors, providing a scientific basis for targeted efforts to protect the mental and physical well-being of adolescents; Methods: From March to May 2019, there were 13 high schools and 33 middle schools in Yixing, with a student ratio of 2:1 between middle and high school. Using a random cluster sampling method, we selected four high schools and three middle schools based on this ratio, resulting in a total of 13,258 students.
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