Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates.

Biomed Res Int

Department of Psychiatry, University Hospital of Bellvitge-IDIBELL, 08907 Barcelona, Spain ; Department of Clinical Sciences, School of Medicine, University of Barcelona, 08907 Barcelona, Spain ; CIBER Salud Mental (CIBERSAM), Instituto de Salud Carlos III, 28029 Madrid, Spain.

Published: May 2015

Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics.

Method: A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study. Assessment. Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices.

Results: In GD, the observed prevalence of VG (use or addiction) was 37.3% (95% CI :30.7% ÷ 44.3),VGU 22.3% (95% CI :17.0% ÷ 28.7), and VGA 15% (95% CI :10.7% ÷ 20.7). Orthogonal polynomial contrast into logistic regression showed positive linear trends for VG level and GD severity and other measures of general psychopathology. After structural equation modeling, higher VG total scores were associated with younger age, general psychopathology, and specific personality traits, but not with GD severity. Patients' sex and age were involved in the mediational pathways between personality traits and VG impairment.

Conclusions: GD patients with VG are younger and present more dysfunctional personality traits, and more general psychopathology. The presence of VG did not affect the severity of GD.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4122146PMC
http://dx.doi.org/10.1155/2014/315062DOI Listing

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