Aim: In Japan, there are one to two million people suspected of being pathological gamblers according to the definition in DSM-IV-TR. Almost all of them use "pachinko" or "slot," which are gambling stores, throughout Japan, that number 12,000 in total. However, the characteristics and ratio of pathological "pachinko" and "slot" gamblers have not been investigated. The author aimed to determine the characteristics, ratio, and social support available for these users.
Methods: The author administered an internet survey for users of "pachinko" or "slot." Two hundred and fifty users visited "pachinko" or "slot" stores more than twice a week, and 250 users visited once a week or once a month. The Japanese version of the South Oaks Gambling Screen was administered, and gamblers were asked about their awareness of pathological gambling and the condition of their social support.
Results: The author observed that 70.2% of "pachinko" or "slot" users were suspected pathological gamblers and 28.6% of "pachinko" or "slot" users were severe gamblers. A total of 39.3% of them were aware of their pathological gambling, and 6.5% of users who had awareness of pathological gambling had social support. However, most of their social support consisted of family and friends, and almost none of them attended psychiatric clinics, community health centers, or self-help groups like gamblers anonymous.
Conclusion: Almost all "pachinko" or "slot" users were suspected of being pathological or severe gamblers. However, they did not approach psychiatric facilities or self-help groups. The author strongly recommends the need for educational programs in junior or high school to prevent future pathological gambling, and create awareness of the dangers of pathological gambling through TV commercials and "pachinko" or "slot" stores. Pathological gambling is a disease that afflicts many people; hence, psychiatric and social welfare professionals should continue to stress the dangers of and offer prevention programs for "pachinko" or "slot" gambling.
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J Gambl Stud
September 2020
Graduate School of Comprehensive Human Sciences, University of Tsukuba, Tsukuba, Ibaraki, 305-8575, Japan.
Prevalence studies on gambling participation and problem gambling in Japan have been limited. To obtain data showing the current status of gambling in Japan, we conducted an online survey on gambling participation and problem gambling among residents in Chiba City. The online data collection was conducted through an Internet research firm.
View Article and Find Full Text PDFAsian J Gambl Issues Public Health
May 2017
Japan Women's University, Kawasaki, Japan.
Background: A scale aimed at measuring ambivalence among people with pachinko/pachi-slot playing disorder, the Pachinko/Pachi-Slot Playing Ambivalence Scale (PPAS), was developed and its reliability and validity ascertained.
Methods: A total of 522 participants (average year: 48.0) who were residing in Tokyo Metropolitan Area, and had played pachinko within the previous year completed questions relating to demographics, four gambling-related scales (including South Oaks Gambling Screen) and two general ambivalence scales (including Ambivalence over Emotional Expressiveness Questionnaire).
Recently, the Ministry of Health, Labor and Welfare estimated the prevalence rate of gambling disorder to be 4.8 percent of the population. This rate is outstandingly higher than other countries with prevalence rates between 0.
View Article and Find Full Text PDFNihon Arukoru Yakubutsu Igakkai Zasshi
June 2016
While many Japanese nationals are considered to have problems with pachinko and pachisuro (Japanese slot machines), the factors contributing to the process by which gambling disorder-is aggravated remain unclear. Therefore, the aim of this study was to establish baseline data for measures to prevent the further escalation of this gambling disorder; To elucidate the contributing factors, a self-administered questionnaire was distributed to pathological gamblers. The survey items were composed of the following basic attributes; scores on the South Oaks Gambling Screen (SOGS); gambling motivation; matters arising, after gambling behavior; remedies for excessive gambling; the Kessler 6 (K6); the CAGE (Cut down, Annoyed, Guilty, Eye opener) questionnaire; and the 8-item Family Adaptability and Cohesion Evaluation Scale at Kwansei Gakuin IV (FACESKGIV-8).
View Article and Find Full Text PDFGambling disorder is a psychiatric disorder characterized by persistent and recurrent problematic gambling behavior, associated with impaired functioning, reduced quality of life, and frequent divorce and bankruptcy. Gambling disorder is reclassified in the category Substance-Related and Addictive Disorders in the DSM-5 because its clinical features closely resemble those of substance use disorders, and gambling activates the reward system in brain in much the same way drugs do. Prevalence of gambling disorder in Japan is high rate because of slot machines and pachinko game are very popular in Japan.
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