The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

J Phys Ther Sci

Department of Physical Therapy, Kyungwoon University, Republic of Korea.

Published: April 2014

AI Article Synopsis

Article Abstract

[Purpose] The objective of this study was to determine the effects of virtual reality-based balance training on balance of the elderly. [Methods] The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into a VR (virtual reality) training group (n=17) and a control group (n=15). The VR training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks, while the control group received no intervention. The balance of the two groups was measured before and after the intervention. [Results] According to the Romberg Test conducted to examine the effects of the training on balance, both the area covered by the body's center of pressure movement, and movement distances per unit area of the body's center of pressure envelope significantly decreased in the VR training group. Moreover, the two groups showed significant differences in balance. [Conclusion] Virtual reality training is effective at improving the balance of the healthy elderly. Thus, virtual reality training can be proposed as a form of fall prevention exercise for the elderly.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3996433PMC
http://dx.doi.org/10.1589/jpts.26.615DOI Listing

Publication Analysis

Top Keywords

training balance
12
virtual reality
12
reality training
12
training group
12
effects virtual
8
virtual reality-based
8
balance
8
reality-based balance
8
training
8
balance training
8

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!