Abstract The purpose of this study was to explore football game-related statistics during a competition, using principal component and cluster analyses to determine if it is possible to distinguish the winning teams from the drawing and losing ones. We collected the game-related statistics of the group phase matches of the 2006 World Cup and organised them into a matrix. The principal components of the covariance matrix were calculated. The scores of the first and second components were used to represent the new data, and cluster analysis was applied to separate the elements in two groups (G1 and G2). To analyse the degree of separation between the groups, we calculated the Silhouette Coefficient for each group. Finally, we checked if the winning teams were classified into the same group. The Silhouette Coefficients found for G1 and G2 were 0.54 and 0.55, respectively. Results showed that 70.3% of the winning teams were classified into the same group (G1). Similarly, 67.8% of the drawing and losing teams were classified in G2. This study presented a different way to analyse game-related statistics that allowed the multivariate differences to be shown between successful and unsuccessful teams.
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http://dx.doi.org/10.1080/02640414.2013.853130 | DOI Listing |
Biol Sport
January 2025
Institute of Sport Sciences, The Jerzy Kukuczka Academy of Physical Education, Katowice, Poland.
The main objective of this study was to identify the game-related statistics determining the sports results in volleyball between 2004 and 2016. In the study, the matches of six men's and six women's national volleyball teams competing in the most prestigious international events were analysed. It should be emphasised that the data included in the analysis concerned the games played during the World Championship, Olympic Games, World Cup and the World Grand Champions Cup.
View Article and Find Full Text PDFJ Sports Sci
January 2025
School of Sports Training, Chengdu Sport University, Sichuan, China.
The pace of play, a critical tactical element in basketball, significantly influences offensive and defensive strategies. This study aimed to identify statistical indicators that differentiate winners from losers across varying game paces using a sample of 90 Olympic men's basketball games from 2016, 2021, and 2024. Games were categorized as fast-paced or slow-paced via clustering algorithms.
View Article and Find Full Text PDFJ Sports Sci
September 2024
Facultad de Ciencias de La Actividad Física y Del Deporte, Universidad Politécnica de Madrid, Madrid, Spain.
This study examined the effects of game schedule, travel demands and contextual factors on team game-related statistics during a full season. The top 10 teams competing in the 2020-2021 Euroleague basketball season were included where game-related statistics from their respective national competitions and the Euroleague competition were retrieved (761 games). Hierarchical linear regression models were computed to evaluate the effects of distance travelled, game schedule and contextual factors for the previous and current games (league, season phase, opponent level, game outcome, score differential) on key performance indicators (points, shooting, rebounds, assists, turnovers, fouls).
View Article and Find Full Text PDFJ Sports Med Phys Fitness
November 2024
Research Center of Sport Sciences, Rey Juan Carlos University, Madrid, Spain.
Background: This study examined the effects of caffeine (CAF) supplementation on game-related statistics and perceptual responses of male basketball players during official games.
Methods: Eight players (23.5±5.
PLoS One
July 2024
Universidad Europea de Madrid, Faculty of Sport Sciences, Villaviciosa de Odón, Madrid, Spain.
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