There is growing interest in the use of consumer level exergames in movement skill acquisition. The purpose of this study was to investigate the relationship between movement proficiency and performance in virtual exergaming. Twenty seven children, aged 10-15years participated in an experiment completing the Movement Assessment Battery for Children 2 (MABC-2) and a series of XBOX360 Kinect Sports exergaming tasks. Significant correlations were observed between MABC-2 aiming and catching percentile and exergame javelin and target kick, where the more proficient movers tended to perform better in the exergame. Statistically significant correlations were observed between MABC-2 balance percentile and exergaming sprint and target kick performance. In this study children who scored better in real life gross motor movement tasks performed better in most related exergaming activities. This suggests current exergaming technology has advanced to a point where body movement unencumbered by a physical or remote game device tether can extract movements resembling real life tasks, translate them into game play and reward proficient movers with higher in-game performance. It is possible that benefit gained in an exergaming environment by more proficient movers was a result of either their more proficient movement, or a greater ability to adapt to the exergame.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.1016/j.humov.2014.02.007 | DOI Listing |
J Cogn
January 2025
Department of Communication and Cognition, Tilburg School of Humanities and Digital Sciences, Tilburg University, The Netherlands.
Despite pictures being static representations, they use various cues to suggest dynamic motion. To investigate the effectiveness of different motion cues in conveying speed in static images, we conducted 3 experiments. In Experiment 1, we compared subjective speed ratings given for motion lines trailing behind movers, suppletion lines replacing parts of the movers and backfixing lines set in the background against the baseline of having no extra cue.
View Article and Find Full Text PDFCogn Sci
November 2023
Department of Communication and Cognition, Tilburg School of Humanities and Digital Sciences, Tilburg University.
Static depiction of motion, particularly lines trailing behind a mover, has long been of interest in the psychology literature. Empirical research has demonstrated that these "motion lines" benefited motion comprehension in static images by disambiguating the direction of movement. Yet, there is no consensus on how those lines derive their meaning.
View Article and Find Full Text PDFInt J Sports Phys Ther
November 2017
Belmont University, School of Physical Therapy, Nashville, TN USA.
Background: Segmental rolling has been utilized as an assessment and intervention tool to identify and affect dysfunction of the upper quarter, core, and lower quarter. One theory to explain dysfunctional segmental rolling is a lack of segmental spinal control / stabilization. Faulty muscle firing sequencing has been related to poor spinal stability, however to date, no assessment tool exists to evaluate a patient's motor coordination of local and global musculature.
View Article and Find Full Text PDFBackground: This study investigated if motor proficiency (MP) in preschool age associate with physical activity (PA) in adolescence.
Methods: In 2004, the Bruininks-Oseretsky Test of Motor Proficiency-Short Form (BOTMP-SF) (7) was administered to 413 children, aged 4-6 years, who were classified to MP groups according to their BOTMP-SF total score (TS). In 2014, the PA of 106 former participants (47 boys, 59 girls) was measured with Omron pedometers.
Hum Mov Sci
April 2014
School of Sport Science, Exercise and Health, University of Western Australia, M408 35 Stirling Highway, Crawley, WA 6009, Australia. Electronic address:
There is growing interest in the use of consumer level exergames in movement skill acquisition. The purpose of this study was to investigate the relationship between movement proficiency and performance in virtual exergaming. Twenty seven children, aged 10-15years participated in an experiment completing the Movement Assessment Battery for Children 2 (MABC-2) and a series of XBOX360 Kinect Sports exergaming tasks.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!