Vergence eye movements are not essential for stereoscopic depth.

Proc Biol Sci

Centre for Vision Research, York University, , Toronto, Ontario, Canada, Department of Psychology, York University, , Toronto, Ontario, Canada, Department of Computer Science and Engineering, Centre for Vision Research, York University, , Toronto, Ontario, Canada.

Published: February 2014

The brain receives disparate retinal input owing to the separation of the eyes, yet we usually perceive a single fused world. This is because of complex interactions between sensory and oculomotor processes that quickly act to reduce excessive retinal disparity. This implies a strong link between depth perception and fusion, but it is well established that stereoscopic depth percepts are also obtained from stimuli that produce double images. Surprisingly, the nature of depth percepts from such diplopic stimuli remains poorly understood. Specifically, despite long-standing debate it is unclear whether depth under diplopia is owing to the retinal disparity (directly), or whether the brain interprets signals from fusional vergence responses to large disparities (indirectly). Here, we addressed this question using stereoscopic afterimages, for which fusional vergence cannot provide retinal feedback about depth. We showed that observers could reliably recover depth sign and magnitude from diplopic afterimages. In addition, measuring vergence responses to large disparity stimuli revealed that that the sign and magnitude of vergence responses are not systematically related to the target disparity, thus ruling out an indirect explanation of our results. Taken together, our research provides the first conclusive evidence that stereopsis is a direct process, even for diplopic targets.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3871307PMC
http://dx.doi.org/10.1098/rspb.2013.2118DOI Listing

Publication Analysis

Top Keywords

vergence responses
12
stereoscopic depth
8
retinal disparity
8
depth percepts
8
fusional vergence
8
responses large
8
sign magnitude
8
depth
7
vergence
5
vergence eye
4

Similar Publications

Individual Variations in Vergence and Accommodation Responses Following Virtual Reality Gameplay.

Vision (Basel)

December 2024

Department of Optometry and Vision Science, Faculty of Science and Technology, University of Latvia, LV-1004 Riga, Latvia.

Virtual reality (VR) can challenge the visual system, leading to temporary oculomotor changes, though the degree of change varies among individuals. While the vergence and accommodation system plays a crucial role in VR perception, it remains unclear whether individuals whose visual functions fall outside clinical norms experience larger changes. Thus, our study aimed to investigate whether changes in vergence and accommodation responses following VR gameplay differ between individuals with and without non-strabismic binocular and accommodative disorders.

View Article and Find Full Text PDF

Immersive virtual reality (VR) is recently being explored as a therapeutic alternative for the treatment of amblyopia. This pilot study aimed to evaluate the preliminary efficacy, safety, usability and satisfaction obtained with the use of a novel VR system (NEIVATECH) to provide binocular vision training in previously treated older amblyopic children with non-compliance or non-response to patching. A prospective, multicentre, open-label, single-arm, pilot study was conducted in which the intervention under study was 9 h of therapy with the NEIVATECH system, distributed in 18 half-hour sessions spread over 1 month.

View Article and Find Full Text PDF

Purpose: The aim of the study was to verify the hypotheses that vergence-accommodation conflict (VAC) induced with head-mounted device (HMD) could cause symptoms in relation to changes in the accommodative-vergence system. In order to test this hypothesis, the Virtual Reality (VR) exposures were carried out in two types of VAC: VAC and VAC.

Method: Eighteen females, with a mean age of 22.

View Article and Find Full Text PDF

Purpose: Concussed adolescents often report visual symptoms, especially for moving targets, but the mechanisms resulting in oculomotor deficits remain unclear. We objectively measured accommodative and vergence responses to a moving target in concussed adolescents and controls.

Methods: Thirty-two symptomatic concussed participants (mean age, 14.

View Article and Find Full Text PDF

In this paper, we show that the model we proposed earlier to account for the disparity vergence eye movements (disparity vergence responses, or DVRs) in response to horizontal and vertical disparity steps of white noise visual stimuli also provides an excellent description of the short-latency ocular following responses (OFRs) to broadband stimuli in the visual motion domain. In addition, we reanalyzed the data and applied the model to several earlier studies that used sine-wave gratings (single or a combination of two or three gratings) and white noise stimuli. The model provides a very good account of all of these data.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!