AI Article Synopsis

  • A reinforcement learning agent uses a "curiosity drive" to autonomously explore and learn skills without needing external rewards.
  • The agent observes instances in its environment and determines if the outcomes of these instances are known or unknown, using a statistical method based on an online linear classifier.
  • The agent generates self-directed goals and action plans to encounter unknown instances, which enhances its predictors and leads to more efficient exploration and skill acquisition, demonstrated through experiments with a Katana robot arm.

Article Abstract

A reinforcement learning agent that autonomously explores its environment can utilize a curiosity drive to enable continual learning of skills, in the absence of any external rewards. We formulate curiosity-driven exploration, and eventual skill acquisition, as a selective sampling problem. Each environment setting provides the agent with a stream of instances. An instance is a sensory observation that, when queried, causes an outcome that the agent is trying to predict. After an instance is observed, a query condition, derived herein, tells whether its outcome is statistically known or unknown to the agent, based on the confidence interval of an online linear classifier. Upon encountering the first unknown instance, the agent "queries" the environment to observe the outcome, which is expected to improve its confidence in the corresponding predictor. If the environment is in a setting where all instances are known, the agent generates a plan of actions to reach a new setting, where an unknown instance is likely to be encountered. The desired setting is a self-generated goal, and the plan of action, essentially a program to solve a problem, is a skill. The success of the plan depends on the quality of the agent's predictors, which are improved as mentioned above. For validation, this method is applied to both a simulated and real Katana robot arm in its "blocks-world" environment. Results show that the proposed method generates sample-efficient curious exploration behavior, which exhibits developmental stages, continual learning, and skill acquisition, in an intrinsically-motivated playful agent.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3840616PMC
http://dx.doi.org/10.3389/fpsyg.2013.00833DOI Listing

Publication Analysis

Top Keywords

skill acquisition
12
continual learning
8
environment setting
8
unknown instance
8
agent
7
environment
5
confidence-based progress-driven
4
progress-driven self-generated
4
self-generated goals
4
skill
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!