The present study investigated the role of different types of movement in affordance perception, as well as the influence of sports experience. Perception of another actor's maximum vertical jumping height and horizontal long-jumping distance was evaluated for basketball players, soccer players, and nonplayer controls after viewing point-light representations of the actors' movements. Perceptual reports were more accurate after jumping-related movements (walking and squatting) were viewed than after nonrelated movements (standing and twisting). Vertical jump reports were more accurate than horizontal jump reports. Basketball and soccer players demonstrated higher accuracy than did controls. This research establishes that point-light displays contain essential kinematic information sufficient to support accurate affordance perception, and athletes appear better attuned to kinematic information specifying affordances for others as a result of their sports experience.
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http://dx.doi.org/10.3758/s13423-013-0539-4 | DOI Listing |
Front Psychol
December 2024
Center of Studies for Interior Architecture, Faculty of Architecture, Planning and Surveying, Universiti of Technologi MARA, Shah Alam, Selangor, Malaysia.
Vision Res
December 2024
Interdisciplinary Neuroscience Program, Bilkent University, Ankara, Turkey; Department of Interior Architecture and Environmental Design, Bilkent University, Ankara, Turkey; Aysel Sabuncu Brain Research Center and National Magnetic Resonance Imaging Center, Bilkent University, Ankara, Turkey. Electronic address:
The study of scene perception is crucial to the understanding of how one interprets and interacts with their environment, and how the environment impacts various cognitive functions. The literature so far has mainly focused on the impact of low-level and categorical properties of scenes and how they are represented in the scene-selective regions in the brain, PPA, RSC, and OPA. However, higher-level scene perception and the impact of behavioral goals is a developing research area.
View Article and Find Full Text PDFFront Psychol
December 2024
F. C. Copenhagen, Copenhagen, Denmark.
This paper presents a general model of the cognitive processes involved in each play situation of soccer at the elite level. Theoretically the model draws on general frameworks from cognitive psychology and neuroscience, in particular the affordance competition hypothesis and the reward prediction error theory. The model includes three functional stages: situational assessment, action selection and execution, and outcome assessment.
View Article and Find Full Text PDFJ Med Internet Res
December 2024
Imperial College Business School, Imperial College London, London, United Kingdom.
Background: Open-world games, characterized by their expansive and interactive environments, may offer unique cognitive escapism opportunities, potentially leading to relaxation and enhanced well-being. These games, such as "The Legend of Zelda: Breath of the Wild" and "The Legend of Zelda: Tears of the Kingdom," allow players to experience a sense of freedom and autonomy, which can reduce stress and improve mental health. While previous research has examined the general impact of video games on mental well-being, specific studies on the effects of open-world games among postgraduate students are limited.
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November 2024
Institute for Philosophy II, Ruhr University Bochum, Bochum, Germany.
Together, ecological psychology and enactivism can explain imagination as being driven by affordance competition. This paper presents synaptic plasticity as a hotspot for the respective historicity. First, (i) affordances are introduced as directly perceptible on the ecological view, and as co-created by an individual on the enactive view.
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