Mobile apps for pediatric obesity prevention and treatment, healthy eating, and physical activity promotion: just fun and games?

Transl Behav Med

Department of Health Promotion, Education, and Behavior, Arnold School of Public Health, University of South Carolina, Columbia, SC 29208 USA.

Published: September 2013

Mobile applications (apps) offer a novel way to engage children in behavior change, but little is known about content of commercially available apps for this population. We analyzed the content of apps for iPhone/iPad for pediatric weight loss, healthy eating (HE), and physical activity (PA). Fifty-seven apps were downloaded and tested by two independent raters. Apps were coded for: inclusion of the Expert Committee for Pediatric Obesity Prevention's (ECPOP) eight recommended strategies (e.g., set goals) and seven behavioral targets (e.g., do ≥1 h of PA per day), utilization of gaming elements, and general characteristics. Most apps lacked any expert recommendations (n = 35, 61.4 %). The mean number of recommendations among apps that used recommendations was 3.6 ± 2.7 out of 15, 56.1 % (n = 32) apps were classified as games, and mean price per app was $1.05 ± 1.66. Most apps reviewed lacked expert recommendations and could be strengthened by addition of comprehensive information about health behavior change and opportunities for goal setting.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3771006PMC
http://dx.doi.org/10.1007/s13142-013-0206-3DOI Listing

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