The speed of development of new technologies of information and communication (I.C.T.) modified the mode of our intersubjective relations leading certain individuals to develop new forms of behavioral dependence. If the majority of the users consume the Internet with moderation, 1 to 2% of the general population would suffer from "problematic use of the Internet" and /or of "lnternet addiction". These figures are to be taken with caution because of the lack of reliable epidemiologic data. If, beside the classical forms of addictions to the psychoactive substances, the concept of "addictions without drugs" is more and more the subject of scientific works, it is appropriate, however, not to call pathological all these new behaviours. We will approach in this article the clinical reality related to the problematic or abusive use of new technologies with or without the Internet. We will then describe the possible therapeutic approaches that is ambulatory or in the form of day-hospitalization. Lastly, we will conclude with some recommendations to the attention of the relatives or the close friends.
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Front Psychol
January 2025
Department of Pediatrics, Geisel School of Medicine at Dartmouth College, Lebanon, NH, United States.
Objective: Problematic media use (PMU) is addiction-like media use. No study has examined if genetic factors for addiction relate to PMU during childhood. This study tested the association between genetic risk factors for addiction and PMU among 9-to-12-year-olds.
View Article and Find Full Text PDFSci Rep
January 2025
Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Prolonged gaming time, along with increased impulsivity-a key element of poor self-regulation-has been identified as linked to gaming disorder. Despite existing studies in this field, the relationship between impulsivity and gaming time remains poorly understood. The present study explored the connections between impulsivity, measured both by self-report and behavioral assessments, gaming time and gaming disorder within a cohort of 82 participants.
View Article and Find Full Text PDFPLoS One
January 2025
Department of Public Health, CiST College, Pokhara University, Kathmandu, Nepal.
Background: Poor sleep quality and internet addiction are significant issues affecting adolescents globally, and Nepal is no exception. Several studies have independently assessed the prevalence and associated factors of poor sleep quality and internet addiction among Nepali adolescents and youth, but the relationship between sleep-related attributes and internet addiction remains unexplored. This study aimed to explore the prevalence and contributing factors of poor sleep quality and internet addiction along with the relationship between sleep quality-related attributes and internet addiction.
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August 2024
Department of Dermatology, School of Medicine, The University of Jordan, Amman, Jordan.
Background: Internet gaming disorder is defined as "Persistent and recurrent use of the internet to engage in games, often with other players, leading to clinically significant impairment or distress." It is a new evolving disorder that affects many life aspects; therefore, it needs further investigation among different population groups. IGD was introduced for the first time in 2013 in the fifth edition of the , and it suggested carrying out further research among different populations.
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January 2025
School of Sports Science, Jishou University, Jishou, China.
With the increasing detection rate of Internet addiction in college students, the correlation between Internet addiction and emotional problems is further strengthened. Therefore, it is crucial to actively investigate the emotional mechanisms underlying college students' internet addiction to foster their healthy development. This study establishes a moderated mediation model based on the relationships among experiential avoidance, internet addiction, anxiety, and difficulty describing feelings to explore the link between experiential avoidance and internet addiction, the mediating role of anxiety, and the moderating effect of difficulty describing feelings.
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