Several studies suggest that referential choices are influenced by animacy. On the one hand, animate referents are more likely to be mentioned as subjects than inanimate referents. On the other hand, animate referents are more frequently pronominalized than inanimate referents. These effects have been analyzed as effects of conceptual accessibility. In this paper, we raise the question whether these effects are driven only by lexical concepts, such that referents described by animate lexical items (e.g., "toddler") are more accessible than referents described by inanimate lexical items (e.g., "shoe"), or can also be influenced by context-derived conceptualizations, such that referents that are perceived as animate in a particular context are more accessible than referents that are not. In two animation-retelling experiments, conducted in Dutch, we investigated the influence of lexical and perceptual animacy on the choice of referent and the choice of referring expression. If the effects of animacy are context-dependent, entities that are perceived as animate should yield more subject references and more pronouns than entities that are perceived as inanimate, irrespective of their lexical animacy. If the effects are tied to lexical concepts, entities described with animate lexical items should be mentioned as the subject and pronominalized more frequently than entities described with inanimate lexical items, irrespective of their perceptual animacy. The results show that while only lexical animacy appears to affect the choice of subject referent, perceptual animacy may overrule lexical animacy in the choice of referring expression. These findings suggest that referential choices can be influenced by conceptualizations based on the perceptual context.
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http://dx.doi.org/10.3389/fpsyg.2013.00154 | DOI Listing |
Front Psychol
November 2024
Center for Mind/Brain Sciences, University of Trento, Trento, Italy.
Atten Percept Psychophys
December 2024
Department of Psychology, Yale University, New Haven, CT, USA.
Experimenters often ask subjects to rate displays in terms of high-level visual properties, such as animacy. When do such studies measure subjects' visual impressions, and when do they merely reflect their judgments that certain features should indicate animacy? Here we introduce the 'Blindfold Test' for helping to evaluate the evidence for whether an effect reflects perception or judgment. If the same effect can be obtained not only with visual displays but also by simply describing those displays, then subjects' responses may reflect higher-level reasoning rather than visual processing-and so other evidence is needed in order to support a 'perceptual' interpretation.
View Article and Find Full Text PDFJ Neurosci
November 2024
Department of Psychology and York Neuroimaging Centre, University of York, York, UK, YO10 5DD.
A key challenge in understanding the functional organisation of visual cortex stems from the fact that only a small proportion of the objects experienced during natural viewing can be presented in a typical experiment. This constraint often leads to experimental designs that compare responses to objects from experimenter-defined stimulus conditions, potentially limiting the interpretation of the data. To overcome this issue, we used images from the THINGS initiative, which provides a systematic sampling of natural objects.
View Article and Find Full Text PDFSensors (Basel)
July 2024
School of Mechanical Engineering, Southeast University, Suyuan Avenue 79, Nanjing 211189, China.
Anthropomorphized robots are increasingly integrated into human social life, playing vital roles across various fields. This study aimed to elucidate the neural dynamics underlying users' perceptual and emotional responses to robots with varying levels of anthropomorphism. We investigated event-related potentials (ERPs) and event-related spectral perturbations (ERSPs) elicited while participants viewed, perceived, and rated the affection of robots with low (L-AR), medium (M-AR), and high (H-AR) levels of anthropomorphism.
View Article and Find Full Text PDFPeople tend to overestimate the causal contribution of the self to the observed outcome in various situations, a cognitive bias known as the 'illusion of control.' This study delves into whether this cognitive bias impacts causality judgments in animations depicting physical and social causal interactions. In two experiments, participants were instructed to associate themselves and a hypothetical stranger identity with two geometrical shapes (a circle and a square).
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!