The present study utilized two separate experiments to demonstrate that illusory self-motion (vection) can be induced/modulated by cognition. In the first experiment, two curved lines, which simulated road edges seen while driving at night, were employed. Although the lines induced adequate strength of forward vection, when one of the lines was horizontally reversed, vection was significantly reduced. In the second experiment, two static converging lines with moving characters, which simulated side edges of a straight road with a traffic sign, were utilized. The road sign moved only during the first 5 s. After the sign disappeared, only static lines or a blank screen were able to induce vection. These results suggested that vection was largely affected by cognitive factors and that vection could be induced by implicit motion stimuli.
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http://dx.doi.org/10.1007/s00221-012-3083-y | DOI Listing |
Sci Rep
December 2024
Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA.
The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one's sense of presence in a passive virtual reality driving simulation by exposing participants to 60-s pre-recorded driving laps and recording their self-reported metrics as well as their head motion patterns during the laps. Faster virtual driving speed (average 120 mph vs. 60 mph) resulted in significantly higher ratings of vection and motion sickness.
View Article and Find Full Text PDFExp Brain Res
December 2024
King's College London, Centre of Human & Applied Physiological Sciences (CHAPS), Room 3.14 Shepherd's House, Guy's Campus, London, SE1 1UL, UK.
Paradoxically visual dependence is reported to increase with age, contributing to falls risk, whereas visual function typically declines. This study assesses the relationship between age, objective and subjective measures of visual function and visual dependence, in healthy young and older adults. Forty-four healthy Young (YA; n = 32; 18 males, aged 26.
View Article and Find Full Text PDFAerosp Med Hum Perform
October 2024
Introduction: Habituation to motion has therapeutic applications for motion sickness desensitization and rehabilitation of patients with vestibular disease. Less attention has been devoted to the opposite process: sensitization.
Methods: Subjects (N = 50) were randomly allocated to four sequences: Baseline visual stimulus; then 15 min of time gap; cross-coupled motion (C-C) or a Control condition; then a time gap of 15 min or 2 h; then a retest visual stimulus.
Mil Med
August 2024
Warfighter Protection Group, U.S. Army Aeromedical Research Laboratory, Fort Novosel, AL 63660, USA.
Introduction: Vection is a stationary individual's illusory experience of self-motion. This illusory self-motion is operationally important for aviation, particularly military aviation, since vection is a dramatic example of spatial disorientation (SD), which is an individual's failure to correctly sense the aircraft's position, motion, and/or attitude with respect to the fixed coordinate system of the Earth's surface and its gravitational vertical. Notably, SD is a major cause of fatal aviation mishaps, and the visual system is particularly prone to provoking vection.
View Article and Find Full Text PDFIperception
August 2024
Toronto Metropolitan University, Toronto, Canada; KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, Canada.
An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g.
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