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Combinatorial games with a pass: a dynamical systems approach. | LitMetric

Combinatorial games with a pass: a dynamical systems approach.

Chaos

Institute for Computational Engineering and Sciences, The University of Texas at Austin, Austin, Texas 78712, USA.

Published: December 2011

AI Article Synopsis

  • By treating combinatorial games like 3-pile Nim and 3-row Chomp as dynamical systems, we investigate how introducing a "pass" move impacts their behavior.
  • In 3-pile Nim, adding a pass significantly increases complexity, while in 3-row Chomp, the effect is much less pronounced.
  • Using dynamical recursion relations, we reveal structural similarities between these games with passes and a new category of "generic (perturbed) games," facilitating predictions about how passes influence game dynamics.

Article Abstract

By treating combinatorial games as dynamical systems, we are able to address a longstanding open question in combinatorial game theory, namely, how the introduction of a "pass" move into a game affects its behavior. We consider two well known combinatorial games, 3-pile Nim and 3-row Chomp. In the case of Nim, we observe that the introduction of the pass dramatically alters the game's underlying structure, rendering it considerably more complex, while for Chomp, the pass move is found to have relatively minimal impact. We show how these results can be understood by recasting these games as dynamical systems describable by dynamical recursion relations. From these recursion relations, we are able to identify underlying structural connections between these "games with passes" and a recently introduced class of "generic (perturbed) games." This connection, together with a (non-rigorous) numerical stability analysis, allows one to understand and predict the effect of a pass on a game.

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Source
http://dx.doi.org/10.1063/1.3650234DOI Listing

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