An attempt was made to modify the Gambling Functional Assessment (GFA), which was proposed to identify four possible contingencies maintaining the respondent's gambling behavior. However, previous research found that it only identified two contingencies (i.e., positive vs. negative reinforcement), with some items cross-loading on both contingencies and one not loading at all. A total of 1,060 undergraduate students completed a revised version of the GFA containing 22 items. Exploratory factor analyses conducted on a random selection of half of the participants led to a two-factor solution (positive and negative reinforcement) for 16 of the items that strongly loaded on the two factors. Confirmatory factor analyses conducted using structural equation modeling on the data from the other half of the sample confirmed the two-factor model. The GFA-Revised consists of 16 items, 8 each measuring positive and negative reinforcement contingencies. Although this revised measure cleanly parses the two contingencies, the data indicate that gambling maintained by positive reinforcement is more frequent than gambling maintained by negative reinforcement. This outcome will make directly comparing the two contingencies difficult, especially given that evidence suggests that gambling maintained by negative reinforcement is more strongly associated with pathology than gambling maintained by positive reinforcement.
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http://dx.doi.org/10.1177/0145445511416635 | DOI Listing |
PLoS One
January 2025
Faculty of Philosophy, Department of Psychology, University of Novi Sad, Novi Sad, Serbia.
Virtual reality (VR) provides a unique opportunity to simulate various environments, enabling the observation of human behavior in a manner that closely resembles real-world scenarios. This study aimed to explore the effects of anticipating reward or punishment, personality traits, and physiological arousal on risky decision-making within a VR context. A custom VR game was developed to simulate real-life experiences.
View Article and Find Full Text PDFJMIR Form Res
January 2025
School of Nursing, Li Ka Shing Faculty of Medicine, University of Hong Kong, 5/F, Academic Building, Pokfulam, Hong Kong, China (Hong Kong), 852 39176690.
Background: Breastfeeding is vital for the health and well-being of both mothers and infants, and it is crucial to create supportive environments that promote and maintain breastfeeding practices.
Objective: The objective of this paper was to describe the development of a breastfeeding-friendly app called "bfGPS" (HKU TALIC), which provides comprehensive territory-wide information on breastfeeding facilities in Hong Kong, with the goal of fostering a breastfeeding-friendly community.
Methods: The development of bfGPS can be categorized into three phases, which are (1) planning, prototype development, and preimplementation evaluation; (2) implementation and updates; and (3) usability evaluation.
Am J Primatol
January 2025
Department of Anthropology, San Diego State University, San Diego, California, USA.
How group-living primates come to a consensus about navigating their environment is a result of their decision-making processes. Although decision-making has been examined in several primate taxa, it remains underexplored for primates living in anthropogenic landscapes. To shed light on consensus decision-making and flexibility in this process, we examined collective movement behavior in a group of wild moor macaques (Macaca maura) experiencing a risk-reward tradeoff as a result of roadside provisioning within Bantimurung Bulusaraung National Park in South Sulawesi, Indonesia.
View Article and Find Full Text PDFCochrane Database Syst Rev
January 2025
Nuffield Department of Primary Care Health Sciences, University of Oxford, Oxford, UK.
Background: Financial incentives (money, vouchers, or self-deposits) can be used to positively reinforce smoking cessation. They may be used as one-off rewards, or in various schedules to reward steps towards sustained smoking abstinence (known as contingency management). They have been used in workplaces, clinics, hospitals, and community settings, and to target particular populations.
View Article and Find Full Text PDFJ Exp Child Psychol
January 2025
Developmental Psychology, University of Amsterdam, 1001 NK Amsterdam, The Netherlands.
Epistemic curiosity is considered indispensable in children's learning, but previous empirical research on children's curiosity-driven learning has been fragmented; separate research lines tend to focus on single learning outcomes. Therefore, this study aimed at integrating different research lines by adapting an existing paradigm to investigate not only the relation between children's state curiosity and their memory performance but also their desire to explore. In addition, this study examined a possible mechanism through which curiosity affects recall: increased attentional processes.
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