Experiments that manipulated the visual feedback of the moving limb have suggested the existence of efficient and automatic online correction processes. We wanted to determine whether the latency/gain of the correction for a cursor jump are only influenced by the size of the cursor jump or whether they are also influenced by the need of a correction for the target to be reached. In Experiment 1, we used two target sizes (5 and 30 mm) and three cursor-jump amplitudes (5, 15, and 25 mm), so that for some target size/cursor-jump combinations, no correction would be needed to reach the target. Participants were not aware of the cursor jump, but we observed a 65% correction regardless of target size. In Experiment 2, participants pointed at a large target for which a 15-mm cursor jump never impeded target attainment. Participants modified the trajectory of their movement in the direction opposite to the cursor jump (42% of the cursor jump). Our results indicate that the latency of the correction for a cursor jump was not influenced by the size of the cursor jump or that of the target. However, the correction tailored the movement's initial impulse according to the target's characteristics.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.1167/10.14.27 | DOI Listing |
Exp Brain Res
October 2024
CNRS, Aix Marseille Univ, ISM, Marseille, France.
Proprioception plays an important role in both feedforward and feedback processes underlying movement control. This has been shown with individuals who suffered a profound proprioceptive loss and use vision to partially compensate for the sensory loss. The purpose of this study was to specifically examine the role of proprioception in feedback motor responses to visual perturbations by examining voluntary arm movements in an individual with a rare case of selective peripheral deafferentation (GL).
View Article and Find Full Text PDFeNeuro
February 2024
Centre for Neuroscience Studies, Queen's University, Kingston, Ontario K7L 3N6, Canada.
An important aspect of motor function is our ability to rapidly generate goal-directed corrections for disturbances to the limb or behavioral goal. The primary motor cortex (M1) is a key region involved in processing feedback for rapid motor corrections, yet we know little about how M1 circuits are recruited by different sources of sensory feedback to make rapid corrections. We trained two male monkeys () to make goal-directed reaches and on random trials introduced different sensory errors by either jumping the visual location of the goal (goal jump), jumping the visual location of the hand (cursor jump), or applying a mechanical load to displace the hand (proprioceptive feedback).
View Article and Find Full Text PDFJ Neurophysiol
August 2023
Department of Psychology, Princeton University, Princeton, New Jersey, United States.
Although implicit motor adaptation is driven by sensory-prediction errors (SPEs), recent work has shown that task success modulates this process. Task success has typically been defined as hitting a target, which signifies the goal of the movement. Visuomotor adaptation tasks are uniquely situated to experimentally manipulate task success independently from SPE by changing the target size or the location of the target.
View Article and Find Full Text PDFHum Mov Sci
February 2023
Department of Kinesiology, Trent University, ON, Canada.
Via three experiments, we investigated heightened anxiety's effect on the offline planning and online correction of upper-limb target-directed aiming movements. In Experiment 1, the majority of task trials allowed for the voluntary distribution of offline planning and online correction to achieve task success, while a subset of cursor jump trials necessitated the use of online correction to achieve task success. Experiments 2 and 3 replicated and elaborated Experiment 1 by assessing movement-specific reinvestment propensity and manipulating the self-control resources of participants.
View Article and Find Full Text PDFIperception
September 2019
Department of Psychology, UC San Diego, La Jolla, CA, USA.
The flash-grab effect made a stationary flashing cross appear to jump back and forth through a distance of more than 2°. Observers were asked to move a cursor as quickly as possible on to this flashing target. All observers younger than 65 years, and 39% of those over 65 years, could do this without difficulty within 1 second to 2 seconds.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!