Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2901054 | PMC |
http://dx.doi.org/10.1177/193229681000400331 | DOI Listing |
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