Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

J Diabetes Sci Technol

US Department of Agriculture/Agricultural Research Service, Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas 77030 , USA.

Published: May 2010

Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2901054PMC
http://dx.doi.org/10.1177/193229681000400331DOI Listing

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