Objective: Investigate the average blinking time in conversation and in Video Display Terminal use of young adults and adults in the presbyopic age group.
Methods: A transversal analytical study in a readily accessible sample consisting of Volkswagen do Brasil - Curitiba, Paraná employees was performed. The cohort group consisted of 108 subjects divided into two age groups: Group 1, the young adult group (age range 20-39): 77 employees, mean age of 30.09 +/- 5.09; Group 2, the presbyopic adult group, (age range 40-53): 31 employees, mean age of 44.17 +/- 3. Subjects under 18 years of age, with a history of ocular disorders, contact lens wearers and computer non-users were excluded. The subjects had their faces filmed for 10 minutes in conversation and VDT reading. Student's t-test was used and the statistical significance level was 95%.
Results: The average time between blinks in Group 1 for conversation and VDT reading was 5.16 +/- 1.83 and 10.42 +/- 7.78 seconds, respectively; in Group 2. 4,9 +/- 1.49 and 10.46 +/- 5.54 seconds. In both age groups, the time between blinks in VDT reading situations was higher (p<0.0001). There was no statistically meaningful difference for conversation and VDT reading situations when the two studied age groups were compared (p>0.05).
Conclusion: There was an increase in the blinking time between young adults and the presbyopic group in VDT use situations when compared with reading situations. The difference in the blinking frequency between young adults and the presbyopic group in VDT use and reading situations was not statistically significant.
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http://dx.doi.org/10.1590/s0004-27492009000500017 | DOI Listing |
Med Sci (Basel)
May 2024
Department of Psychology, University of Turin, 10124 Turin, Italy.
Background: In clinical practice, the implementation of tailored treatment is crucial for assessing the patient's emotional processing profile. Here, we investigate all three levels of analysis characterizing emotion processing, i.e.
View Article and Find Full Text PDFErgonomics
July 2021
Department of Biomedical Engineering, Ulsan National Institute of Science and Technology, Ulsan, Korea.
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications have not been studied. Measures of neck and shoulder discomfort and simulator sickness symptoms were quantified while participants were performing a document creation task for 60 min using a VR headset and a desktop monitor. During the task with the headset, participants rotated the head 2.
View Article and Find Full Text PDFActa Psychol (Amst)
June 2019
Universitat Rovira i Virgili, Department of Psychology, Research Center for Behavior Assessment (CRAMC), Tarragona, Spain. Electronic address:
The main aim of the present research was to explore the role of affective features beyond valence and arousal (i.e., the approach-withdrawal dimension) in visual word processing.
View Article and Find Full Text PDFHum Factors
March 2019
DGIST, Daegu, Republic of Korea.
Objective: This study examined the effects of display curvature, presbyopia, and task duration on visual fatigue, task performance, and user satisfaction.
Background: Although curved displays have been applied to diverse display products, and some studies reported their benefits, it is still unknown whether the effects of display curvature are presbyopia-specific.
Method: Each of 64 individuals (eight nonpresbyopes and eight presbyopes per display curvature) performed four 15-min proofreading tasks at one display curvature radius setting (600R, 1140R, 4000R, and flat; mm).
Invest Ophthalmol Vis Sci
August 2018
Department of Cognitive Neuroscience, Donders Institute for Brain, Cognition and Behaviour, Radboud University Medical Centre Nijmegen, Nijmegen, the Netherlands.
Purpose: We measured visual acuity and visual discrimination speed simultaneously in children with visual impairments to determine whether they are slower than children with normal vision.
Methods: Five- to twelve-year-old children with visual impairments due to ocular dysfunction (VIo; n = 30) or cerebral visual impairment (CVI; n = 17) performed a speed-acuity test in which they indicated the orientation of Landolt-C symbols as quickly and accurately as possible. The reaction times for symbols ranging between -0.
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