An acceleration-based control framework for interactive gaming.

Annu Int Conf IEEE Eng Med Biol Soc

Research Center for Medical Robotics, Institute of Biomedical and Health Engineering, Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China.

Published: March 2010

In this paper we presented a 3-D acceleration-based interactive framework using Body Sensor Networks (BSN) for real-time game controls. The framework consists of three modules: a wireless signal acquisition module that senses the accelerations of body movements, a signal processing module that uses the Kalman filter to rectify the contaminated acceleration data, and a control module that makes interactive gaming strategies. Our framework enables a wearable gaming control solution that differs from the conventional methods using joysticks, key boards or mice. The framework was implemented on a racing-type game. The results suggested that our framework was fully functioning. It was capable of combining moderate physical exercises with the computer game, at the meantime brought in more funs and motivations to exercises.

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Source
http://dx.doi.org/10.1109/IEMBS.2009.5334977DOI Listing

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