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Background: Virtual reality (VR), an emerging technology that is becoming increasingly widespread, shows promise as an effective rehabilitation strategy for various diseases. The aim of this study was investigating usability and acceptability of VR in people with Alzheimer's Disease (AD).

Method: Nine people with early and middle stages of AD were included in the study.

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Objective: Prolonged sedentary behaviour is associated with numerous negative health outcomes. Immersive virtual reality (IVR) offers opportunities for retired and non-working adults to take part in meaningful non-sedentary activities that may not be available to them in their natural environment. Using the behaviour change wheel and theoretical domains framework, an IVR intervention prototype was developed.

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The 18th International Zebrafish Conference (IZFC2024) took place from August 17 to 21, 2024, at Miyako Messe in Kyoto, Japan. This conference attracted 641 researchers from around the world along with 83 virtual participants, making it the largest gathering since the COVID-19 pandemic. The event featured two keynote lectures, three award lectures, 36 plenary talks, 90 oral presentations, and 374 poster presentations.

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Background: Virtual reality (VR) training uses computer-generated simulations that enable users to engage with immersive virtual environments, simulating real-world activities or therapeutic exercises. This technology is increasingly recognized as a promising intervention to address the physical and psychological challenges faced by dialysis patients, who frequently experience diminished physical function, social isolation, and emotional distress associated with prolonged treatment regimens. Given the increasing prevalence of dialysis patients and the limitations of conventional rehabilitation approaches, VR presents a novel, interactive method that has the potential to enhance patient well-being and improve quality of life.

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Humanity Test-EEG Data Mediated Artificial Intelligence Multi-Person Interactive System.

Sensors (Basel)

December 2024

College of Design and Innovation, Tongji University, Shanghai 200092, China.

Artificial intelligence (AI) systems are widely applied in various industries and everyday life, particularly in fields such as virtual assistants, healthcare, and education. However, this paper highlights that existing research has often overlooked the philosophical and media aspects. To address this, we developed an interactive system called "Human Nature Test".

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