Objective: This study examined the effects of videogame distraction and a virtual reality (VR) type head-mounted display helmet for children undergoing cold pressor pain.
Methods: Fifty children between the ages of 6 and 10 years underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered via a VR helmet or without a VR helmet in counterbalanced order.
Results: As expected, children demonstrated significant improvements in pain threshold and pain tolerance during both distraction conditions. However, the two distraction conditions did not differ in effectiveness.
Conclusions: Using the VR helmet did not result in improved pain tolerance over and above the effects of interactive videogame distraction without VR technology. Clinical implications and possible developmental differences in elementary school-aged children's ability to use VR technology are discussed.
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http://dx.doi.org/10.1093/jpepsy/jsp082 | DOI Listing |
J Postgrad Med
October 2024
Department of Anesthesiology, All India Institute of Medical Sciences, Bhopal, Madhya Pradesh, India.
Introduction: Non-pharmacological distraction using video games (VG) is still under-explored in pediatric surgical patients.
Materials And Methods: We conducted this randomized controlled study of 150 children, aged 4-12 years, scheduled for elective surgery in a tertiary care hospital to estimate the distractive effect of VG on immediate preoperative anxiety in children. In the intervention group (I), playing with VG was encouraged till anesthetic induction.
J Clin Med
August 2023
Department of Psychiatry, School of Medicine, Autonoma University of Madrid, 28049 Madrid, Spain.
Speer allergic tension-fatigue syndrome (SATFS) is a classic allergy syndrome characterized by allergy-like symptoms, muscle tension, headaches, chronic fatigue, and other particular behaviors that were initially described in the fifties. The particular behaviors displayed include symptoms such as hyperkinesis, hyperesthesia (i.e.
View Article and Find Full Text PDFPaediatr Anaesth
November 2023
Department of Anesthesia and intensive care, Postgraduate Institute of Medical Education and Research, Chandigarh, India.
Background: Distraction techniques using smartphones to watch cartoon videos and play videogames have been successfully used to reduce preoperative anxiety in school children. However, the literature about the use of video-based preoperative information technique for anxiety reduction in that age group still remains understudied with conflicting results. We hypothesized that there would be no meaningful difference in anxiety score at induction period between the information-based video versus self-selected video distraction technique.
View Article and Find Full Text PDFJ Am Coll Health
October 2024
Department of Kinesiology, University of North Alabama, Florence, Alabama, USA.
Objective: This review evaluates current literature on intensity selection, perceptual responses, activity enjoyment and adherence rates of exergaming.
Methods: The literature search identified manuscripts that investigated exercise intensity, perceptual responses, or exercise adherence of exergaming in young adults.
Results: Based on results of 29 studies, the current review suggest some exergaming activities have the potential to elicit moderate to vigorous exercise intensity and could potentially be substituted for traditional exercise.
J Laparoendosc Adv Surg Tech A
February 2022
Department of Translational Medical Sciences, Pediatric Surgery Unit, Federico II University Hospital, Naples, Italy.
Virtual reality (VR) experience is the most adopted form of video-gaming to reduce preoperative anxiety. This prospective randomized clinical trial aimed to examine the feasibility and efficacy of preoperative VR experience in children undergoing elective surgery. All patients older than 13 years and scheduled for elective surgery between March and June 2021 were enrolled.
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