Download full-text PDF

Source
http://dx.doi.org/10.1007/s10339-009-0295-6DOI Listing

Publication Analysis

Top Keywords

video game
4
game play
4
play changes
4
changes spatial
4
spatial verbal
4
verbal memory
4
memory rehabilitation
4
rehabilitation single
4
single case
4
case traumatic
4

Similar Publications

Due to the exponential growth in technology, exergames emerged as a potential tool to foster physical activity (PA) levels. This study provides an overall view of the literature on the effects of exergaming on physical fitness components among overweight and obese children and adolescents. A systematic review and meta-analysis following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines was performed in the PubMed, Web of Science, and Scopus databases.

View Article and Find Full Text PDF

Dataset of video game-based assessments in digital culture courses at Indoamerica University.

Data Brief

February 2025

Facultad de Educación, Universidad Indoamérica, Quito, Ecuador.

This dataset contains evaluation results from video game-based assessments administered to first-level university students across six different academic programs at Universidad Indoamérica from October 2022 to August 2024. The data were collected using an adapted version of Pacman through the ClassTools.net platform, where traditional quiz questions were integrated into gameplay mechanics.

View Article and Find Full Text PDF

ShaderNN: A Lightweight and Efficient Inference Engine for Real-time Applications on Mobile GPUs.

Neurocomputing (Amst)

January 2025

Department of Electrical and Computer Engineering, University of Maryland at College Park, 8223 Paint Branch Dr, College Park, MD, 20740, USA.

Inference using deep neural networks on mobile devices has been an active area of research in recent years. The design of a deep learning inference framework targeted for mobile devices needs to consider various factors, such as the limited computational capacity of the devices, low power budget, varied memory access methods, and I/O bus bandwidth governed by the underlying processor's architecture. Furthermore, integrating an inference framework with time-sensitive applications - such as games and video-based software to perform tasks like ray tracing denoising and video processing - introduces the need to minimize data movement between processors and increase data locality in the target processor.

View Article and Find Full Text PDF

Esports refers to competitive video gaming where individuals compete against each other in organized tournaments for prize money. Here, we present the Competitive Esports Physiological, Affective, and Video (CEPAV) dataset, in which 300 male Counter Strike: Global Offensive gamers participated in a study aimed at optimizing affect during esports tournament. The CEPAV dataset includes (1) physiological data, capturing the player's cardiovascular responses from before, during, and after over 3000 CS: GO matches; (2) self-reported affective data, detailing the affective states experienced before gameplay; and (3) video data, providing a visual record of 552 in-laboratory gaming sessions.

View Article and Find Full Text PDF

: The increasing prevalence of video gaming has raised concerns about its potential impact on musculoskeletal health, particularly temporomandibular disorders (TMDs). This study aims to compare TMD symptoms, mandibular function, and dental wear between gamers and non-gamers among university students. : An observational study included 108 students aged 20 to 23 years, divided into gamers (n = 48) and non-gamers (n = 60).

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!