The dualistic model of passion defines passion as a strong inclination toward a self-defining activity that a person likes and values and in which he or she invests time and energy. The model proposes two distinct types of passion: harmonious and obsessive passion that predict adaptive and less adaptive outcomes respectively. In the present research, we were interested in assessing both the negative and positive consequences that can result from gaming. Participants (n = 222) were all players involved in massively multiplayer online games. They completed an online survey. Results from a canonical correlation revealed that both harmonious and obsessive passion were positively associated with the experience of positive affect while playing. However, only obsessive passion was also positively related to the experience of negative affect while playing. In addition, only obsessive passion was positively related to problematic behaviors generally associated with excessive gaming, the amount of time spent playing, and negative physical symptoms. Moreover, obsessive passion was negatively related to self-realization and unrelated to life satisfaction. Conversely, harmonious passion was positively associated with both types of psychological well-being. This general pattern of results suggests that obsessive passion for gaming is an important predictor of the negative outcomes of gaming, while harmonious passion seems to account for positive consequences. Future research directions are discussed in light of the dualistic model of passion.
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http://dx.doi.org/10.1089/cpb.2008.0234 | DOI Listing |
J Educ Health Promot
December 2024
Department of General Courses, College of Humanities and Social Sciences, Northern Border University, Arar, Saudi Arabia.
Background: At a time prioritizing the comprehensive growth and welfare of university students, grasping the profound importance of both the quality of academic life and the intricacies of academic passion emerges as crucial for educators, administrators, and policymakers. This research investigates the levels of academic life quality and academic passion among university students, aiming to uncover the intricate relationship between these dimensions. Additionally, the study explores the feasibility of predicting academic life quality based on academic passion.
View Article and Find Full Text PDFHealthcare (Basel)
December 2024
Department of Physical Education, Gachon University, 1342, Seongnam-daero, Sujeong-gu, Seongnam-si 13120, Republic of Korea.
Today, society has a growing interest in healthy aging. This study analyzed health concerns, leisure satisfaction, athletic passion, and intention to continue participating in leisure sports of various age groups as well as the elderly, and we empirically analyzed the differences. : This study conducted a survey of 306 adult men and women who regularly participated in leisure sports.
View Article and Find Full Text PDFEur J Investig Health Psychol Educ
November 2024
EXER-GENUD Growth, Exercise, Nutrition and Development, Research Group, University of Zaragoza, 50009 Zaragoza, Spain.
The present study aims to analyze the psychological characteristics associated with the performance of amateur athletes, exploring their relationships with key variables such as resilience, harmonious and obsessive passion, and perception of discomfort. The main objective is to establish the relationship between psychological characteristics and each of the variables used (resilience, personal competence, and acceptance of self and life), and to consider whether these are related to passion (harmonious and obsessive) through a structural equation analysis. The sample was composed of 110 persons: 87 adults (22 females, mean age 40.
View Article and Find Full Text PDFBehav Sci (Basel)
October 2024
Faculty of Education and Social Work, University of Vigo, 32004 Ourense, Spain.
The present study aims to determine the predictive value of sociodemographic, academic, educational clinical psychological variables-ADHD diagnosis, emotional self-regulation, passion and emotional and behavioural symptoms-and modality of use of video games in adolescents who either make potentially problematic or severely problematic use of video games. This is a descriptive cross-sectional study in which 2.533 Galician students (region located in the northwest of Spain) aged between 11 and 20 years participated, who were selected through multistage random sampling.
View Article and Find Full Text PDFHeliyon
November 2024
Department of Curriculum and Instruction, California State University, Fresno, Fresno, United States.
College athletes balance academic and athletic roles and, as a result, can hold different combinations of academic and athletic identities. The purpose of this study was to identify common identity profiles in a large sample of Division I (elite) college athletes in the U.S.
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