When an object moves in three dimensions, the two eyes' views of the world deliver slightly different information to the visual system, providing binocular cues to depth and motion-in-depth. This short review describes the two main sources of binocular information, namely, changing disparity over time and interocular velocity differences; this could be used for the perception of motion-in-depth. We discuss the evidence obtained in recent years on the extent to which each of them is used in human vision. We also highlight outstanding questions and issues in the field that have yet to be addressed.
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http://dx.doi.org/10.1163/156856808786451462 | DOI Listing |
Sci Rep
January 2025
Department Ophthalmology and Visual Sciences, McGill Vision Research, McGill University, Montreal, QC, Canada.
In amblyopia, abnormal binocular interactions lead to an overwhelming dominance of one eye. One mechanism implied in this imbalance is the suppression between the inputs from the two eyes. This interocular suppression involves two components: an overlay suppression and a surround suppression.
View Article and Find Full Text PDFJ AAPOS
December 2024
Department of Ophthalmology, Brown University Warren Alpert Medical School and Rhode Island Hospital (RIH), Providence, Rhode Island; Pediatric Ophthalmology and Strabismus Associates, Providence, Rhode Island.
Synergistic divergence, sometimes identified as type IV Duane syndrome, belongs to a group of congenital disorders characterized by aberrant extraocular muscle innervation. In synergistic divergence, there is paradoxical abduction of both eyes on attempted gaze to one side. There is no consensus on surgical management of this rare disorder.
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December 2024
Imaging, Biomechanics and Mathematical Modelling Solutions Lab, Narayana Nethralaya Foundation, Bangalore, India.
An induced cylinder and spherical power after implantation with an extended depth of focus (EDOF) and enhanced monofocal intraocular lens (IOL) could improve distance, intermediate (60 cm) and near (40 cm) visual acuity (VA). In this prospective study, forty eyes with Eyhance EDOF IOL (Johnson and Johnson, USA) and 40 eyes with Vivity EDOF IOL (Alcon Laboratories Inc. USA) were included.
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December 2024
Herbert Wertheim School of Optometry and Vision Science, University of California, Berkeley, CA, 94720, USA.
Playing three-dimensional (3D) video games enhances stereo acuity (i.e., the precision of stereopsis) in young adults with normal vision Here we asked whether the improvement in stereoacuity was the result of a reduced disparity pedestal, as indicated by a decreased subjective depth bias (i.
View Article and Find Full Text PDFVision (Basel)
December 2024
Department of Optometry and Vision Science, Faculty of Science and Technology, University of Latvia, LV-1004 Riga, Latvia.
Virtual reality (VR) can challenge the visual system, leading to temporary oculomotor changes, though the degree of change varies among individuals. While the vergence and accommodation system plays a crucial role in VR perception, it remains unclear whether individuals whose visual functions fall outside clinical norms experience larger changes. Thus, our study aimed to investigate whether changes in vergence and accommodation responses following VR gameplay differ between individuals with and without non-strabismic binocular and accommodative disorders.
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