Listening to a speech message requires the accurate selection of the relevant auditory input especially when distracting background noise or other speech messages are present. To investigate such auditory selection processes we presented three different speech messages simultaneously spoken by different actors at separate spatial locations (-70, 0, 70/ azimuth). Stimuli were recorded using an artificial head with microphones embedded in the "auditory canals" to capture the interaural time and level differences as well as some of the filter properties of the outer ear structures as auditory spatial cues, thus creating a realistic virtual auditory space. In a given experimental run young healthy participants listened via headphones and either attended to the rightmost or the leftmost message in order to comprehend the story. Superimposed on the speech messages task irrelevant probe stimuli (syllables sharing spatial and spectral characteristics, 4 probes/s) were presented that were used for the generation of event-related brain potentials computed from 29 channels of EEG. ERPs to probe stimuli were characterized by a negativity starting at 250 ms with a contralateral frontal maximum for the probes sharing spatial/spectral features of the attended story relative to those for the unattended message. The relatively late onset of this attention effect was interpreted to reflect the task demands in this complex auditory environment. This study demonstrates the feasibility to use virtual auditory environments in conjunction with the probe technique to study auditory selection under realistic conditions.
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http://dx.doi.org/10.1016/j.brainres.2008.02.058 | DOI Listing |
Animal
December 2024
Department of Crop Sciences, Grassland Science, Georg-August-University Göttingen, Von-Siebold-Strasse 8, 37075 Göttingen, Germany; Centre for Biodiversity and Sustainable Land Use, Büsgenweg 1, 37075 Göttingen, Germany.
Animal welfare is integral to sustainable livestock production, and pasture access for cattle is known to enhance welfare. Despite positive welfare impacts, high labour requirements hinder the adoption of sustainable grazing practices such as rotational stocking management. Virtual fencing (VF) is an innovative technology for simplified, less laborious grazing management and remote animal monitoring, potentially facilitating the expansion of sustainable livestock production.
View Article and Find Full Text PDFJ Exp Psychol Hum Percept Perform
January 2025
Department of Experimental Clinical and Health Psychology, Ghent University.
Motivational theories of imitation state that we imitate because this led to positive social consequences in the past. Because movement imitation typically only leads to these consequences when perceived by the imitated person, it should increase when the interaction partner sees the imitator. Current evidence for this hypothesis is mixed, potentially due to the low ecological validity in previous studies.
View Article and Find Full Text PDFElife
January 2025
Department of Psychology, University of York, North Yorkshire, United Kingdom.
Processing pathways between sensory and default mode network (DMN) regions support recognition, navigation, and memory but their organisation is not well understood. We show that functional subdivisions of visual cortex and DMN sit at opposing ends of parallel streams of information processing that support visually mediated semantic and spatial cognition, providing convergent evidence from univariate and multivariate task responses, intrinsic functional and structural connectivity. Participants learned virtual environments consisting of buildings populated with objects, drawn from either a single semantic category or multiple categories.
View Article and Find Full Text PDFFront Hum Neurosci
January 2025
Center for Tactile Internet With Human-in-the-Loop, Technical University of Dresden, Dresden, Germany.
Introduction: The detection of, and adaptation to delayed visual movement feedback has been extensively studied. One important open question is whether the Weber-Fechner Laws hold in the domain of visuomotor delay; i.e.
View Article and Find Full Text PDFJ Neuroeng Rehabil
January 2025
Dept. of Cognitive Robotics, TU Delft, Delft, Netherlands.
Background: Head-mounted displays can be used to offer personalized immersive virtual reality (IVR) training for patients who have suffered an Acquired Brain Injury (ABI) by tailoring the complexity of visual and auditory stimuli to the patient's cognitive capabilities. However, it is still an open question how these virtual environments should be designed.
Methods: We used a human-centered design approach to help define the characteristics of suitable virtual training environments for ABI patients.
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