The HIVE: a huge immersive virtual environment for research in spatial cognition.

Behav Res Methods

Department of Psychology, Miami University, Oxford, Ohio 45056, USA.

Published: November 2007

Research in human spatial cognition has benefited from the advent of virtual environment (VE) technology; however, few VE systems currently enable users to move realistically over large physical spaces. Here, we describe a huge immersive virtual environment (HIVE) that offers untethered tracking of users in a 570 m2 physical space. This large tracking area allows users to move through virtual worlds in thesame manner in whichthey move in the real world and enables behavioral research in spatial cognition examining mental processes that require extensive movement through an environment. We provide a detailed description of this system, and report an experiment examining distance estimation in virtual environments that illustrates the utility of the HIVE.

Download full-text PDF

Source
http://dx.doi.org/10.3758/bf03192976DOI Listing

Publication Analysis

Top Keywords

virtual environment
12
spatial cognition
12
huge immersive
8
immersive virtual
8
users move
8
virtual
5
hive huge
4
environment
4
environment spatial
4
cognition human
4

Similar Publications

Introduction: Upper limb (UL) impairment is common in people with multiple sclerosis (pwMS), and functional recovery of the UL is a key rehabilitation goal. Technology-based approaches, like virtual reality (VR), are increasingly promising. While most VR environments are task-oriented, our clinical approach integrates neuroproprioceptive 'facilitation and inhibition' (NFI) principles.

View Article and Find Full Text PDF

Feedback plays a crucial role in the growth and development of trainees, particularly when addressing areas needing improvement. However, faculty members often struggle to deliver constructive feedback, particularly when discussing underperformance. A key obstacle is the lack of comfort many faculty experience in providing feedback that fosters growth.

View Article and Find Full Text PDF

When rendering the visual scene for near-eye head-mounted displays, accurate knowledge of the geometry of the displays, scene objects, and eyes is required for the correct generation of the binocular images. Despite possible design and calibration efforts, these quantities are subject to positional and measurement errors, resulting in some misalignment of the images projected to each eye. Previous research investigated the effects in virtual reality (VR) setups that triggered such symptoms as eye strain and nausea.

View Article and Find Full Text PDF

Developing Topics.

Alzheimers Dement

December 2024

Center for Health Disparities Research, University of Wisconsin School of Medicine and Public Health, Madison, WI, USA.

Background: Research is needed to understand the impact of the exposome on ADRD, and development of a secure research infrastructure that facilitates linkage of exposome metrics to biological outcomes is critical. Such linkages are challenging because they often require working with protected health information (PHI) covered under the Health Insurance Portability and Accountability Act (HIPAA). In response, we have developed a robust administrative, legal, and cybersecurity infrastructure at the University of Wisconsin (UW) to establish a novel, PHI-capable, multi-site service for exposome data linkage for the ADRD research community: "Expo-AD".

View Article and Find Full Text PDF

Background: In the last decade, virtual reality has become a popular tool for rehabilitation. It is quite useful in spatial rehabilitation for Alzheimer's disease (AD) as it allows safe navigation in a virtual environment which looks realistic. However, a drawback of virtual reality is cybersickness.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!