Urge to gamble in a simulated gambling environment.

J Gambl Stud

Department of Psychiatry, Fairview-Riverside Hospital, University of Minnesota, F-282-2A, 2450 Riverside Avenue, Minneapolis, MN 55455, USA.

Published: June 2008

AI Article Synopsis

  • Cue reactivity is an important aspect of addiction but is not well studied in gambling; this research evaluated the urge to gamble in a simulated casino environment with frequent gamblers.
  • The study involved alternating cycles of observing others play Blackjack and playing themselves, allowing researchers to manipulate anticipation and priming conditions.
  • Results showed that being in a gambling environment heightened the urge to gamble, with positive anticipation and priming further increasing this cue reactivity; however, individual gambling frequency outside the study did not influence these urges.

Article Abstract

Cue reactivity, while increasingly recognized as a central feature of drug and alcohol addiction, is not well studied in gambling. We evaluated the urge to gamble in a simulated casino environment among frequent gamblers who alternated between cycles in which they observed others playing ten hands of Blackjack (first, third and fifth cycle) and cycles in which they played ten hands of Blackjack themselves (second and fourth cycle). The played cycles served as a manipulation for the observed cycles in terms of "priming" (having previously gambled in the environment vs. not) and "anticipation" (expecting more opportunities to gamble in the environment vs. not) and, thus, allowed these conditions: observed cycle 1 = anticipation (+) and prime (-); observed cycle 2 = anticipation (+) and prime (+); and observed cycle 3 = anticipation (-) and prime (+). Subjects' urge to gamble was greater in the gambling environment than in a neutral setting and both positive anticipation and positive priming increased cue reactivity within the gambling environment. The frequency of gambling outside of the study did not affect cue reactivity. However, a preference for Blackjack (vs. other types of gambling) and observing winning (vs. losing) hands were both associated with stronger cue reactivity in the study. These findings contribute to our understanding of pathological gambling.

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Source
http://dx.doi.org/10.1007/s10899-007-9083-3DOI Listing

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