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Unlike rasterization, which draws and shades triangles individually, ray tracing simulates propagation of light between surfaces in a scene and enables advanced effects such as transparency, shadows, and ambient occlusion--effects not easily accomplished in other massive-model rendering approaches. This article describes the application of ray tracing to several aircraft manufacturing scenarios.

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The currently observed exponentially increasing size of 3D models prohibits rendering them using brute force methods. Researchers have proposed various output-sensitive rendering algorithms to overcome this challenge. This article provides an overview of this technology.

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