Until now, in EEG studies the activity of the brain during simple or complex tasks have been recorded in a single subject. Often, during such EEG recordings, subjects interacts with the external devices or the researchers in order to reproduce conditions similar to the those usually occurring in the real-life. However, in order to study the concurrent activity in subjects interacting in cooperation or competition activities, the issue of the simultaneous recording of their brain activity became mandatory. The simultaneous recording of hemodynamic or neuroelectric activity of the brain is called "hyperscanning". We would like present results obtained by EEG hyperscannings performed on a group of subjects engaged in cooperative games. The EEG hyperscannings have been performed with the simultaneous use of high resolution EEG devices on groups of three and four subjects while they were playing cooperative games. The analysis of such data have been conducted with analysis method that taken into account the particular nature of the data simultaneously gathered from different subjects. We called these methods hypermethods. In particular, we estimate the concurrent activity in multiple brains of the group and we depicted the causal connections between regions of different brains (hyperconnectivity). The resulting causality patterns will link certain areas of the brain of a subject to the waveforms obtained from the other brain areas of another subject of the same group. Results obtained in a study of several groups recorded by the hyperscanning reveals causal links between prefrontal areas of the different subjects when they are performing cooperative games in different frequency bands. Hypermethods for hyperscanning will open a different area for the study of neuroscience, in which the activity of multiple brains during social cooperation could be investigated. In such area the importance of EEG will be relevant due to its temporal and spatial resolution now obtainable w- ith the high resolution EEG techniques.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.1109/IEMBS.2006.260754 | DOI Listing |
Aust N Z J Public Health
December 2024
Curtin School of Population Health, Faculty of Health Sciences, Curtin University, Bentley, WA, 6102, Australia.
Objective: Globally, funding 'good causes' is a legitimation tactic for gambling operations. This research aimed to determine if an Australian system allowing tax concessions to not-for-profits (NFPs) meets its primary intention of funding community purpose.
Methods: Not-for-profit (NFP) venues operating electronic gaming machines (EGMs) in the state of Victoria must submit records to the gambling regulator showing contribution to community purposes.
Soc Neurosci
January 2025
School of Health Science and Engineering, University of Shanghai for Science and Technology, Shanghai, China.
The chicken game, a well-established social dilemma paradigm, is widely used to study cooperative and competitive behaviors. Strategic decision-making in this game is influenced by the outcomes of cooperative and competitive interactions, with feedback-related event-related potentials (ERPs) during the feedback phase being a primary research focus. However, it remains unclear whether specific ERP components associated with strategic decision-making are present during the response phase.
View Article and Find Full Text PDFJ Math Biol
January 2025
Laboratory of Mathematics and Complex Systems, Ministry of Education, School of Mathematical Sciences, Beijing Normal University, Beijing, People's Republic of China.
Networked evolutionary game theory is a well-established framework for modeling the evolution of social behavior in structured populations. Most of the existing studies in this field have focused on 2-strategy games on heterogeneous networks or n-strategy games on regular networks. In this paper, we consider n-strategy games on arbitrary networks under the pairwise comparison updating rule.
View Article and Find Full Text PDFJ Behav Addict
January 2025
2Ciber Physiopathology of Obesity and Nutrition (CIBERObn), Instituto de Salud Carlos III, Barcelona, Spain.
Background And Aims: Internet gaming disorder (IGD) is a highly engrossing activity with the individual spending up to 10 h per day gaming, this causes issues in accomplishing their tasks and personal goals. Also, to generate in them increased anxiety, impulsivity and lack of social skills, this impacts the good personal development and individual's quality of life. Therefore, it is vital to better understand, in terms of treatment, which factors are associated with therapeutic outcomes (largely to achieve control over the use of video games and the lack of relapses) following a standardized Cognitive Behavioral Therapy (CBT) protocol.
View Article and Find Full Text PDFChildren (Basel)
December 2024
Clinical Exercise Rehabilitation Research Centre, School of Sport and Exercise Science, University of Derby, Derby DE22 1GB, UK.
Unlabelled: Early childhood education (ECE) settings play a crucial role in promoting physical and social development among children aged 3-7 years. This systematic review sought to examine the associations between characteristics of ECE outdoor environments, social interactions, physical activity, and motor competence. The secondary aim examines previously applied methods to capture children's behaviour in the context of their social and physical environment.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!