This study evaluates three versions of the Wayfinding Effectiveness Scale (WES), developed to differentiate problems of wayfinding and wandering behavior of community-residing elders with dementia (EWD), in 266 dyads (EWD and caregiver) recruited from Alzheimer's Association chapters. Factor analyses yield a five-factor solution (explained variance = 62.6%): complex wayfinding goals, analytic strategies, global strategies, simple wayfinding goals, and being stimulus bound. Overall, internal consistencies are high: WES (.94-.95), and subscales are stable across all versions. Test-retest reliability is acceptable for the overall WES and two subscales (complex and simple wayfinding goals) for the care recipient current behavior version. Construct validity is supported by the pattern of correlations among subscales and analyses of variance (ANOVAs) showing significant differences among the care recipient (current vs. prior behavior) and caregiver versions overall and for all subscales. Results support the WES as a valid and reliable measure of wayfinding effectiveness in persons with dementia.

Download full-text PDF

Source
http://dx.doi.org/10.1177/0193945907303076DOI Listing

Publication Analysis

Top Keywords

wayfinding effectiveness
12
wayfinding goals
12
effectiveness scale
8
simple wayfinding
8
care recipient
8
recipient current
8
wayfinding
7
initial psychometric
4
psychometric evaluation
4
evaluation wayfinding
4

Similar Publications

From a daily commute to military operations in hostile territory and natural disaster responses, people frequently move from place to place. Cognition (e.g.

View Article and Find Full Text PDF

Background And Objectives: This study evaluates the feasibility of virtual reality (VR) wayfinding training with aging adults and assesses the impact of the training on wayfinding performance.

Research Design And Methods: 49 participants were recruited using a convenience sample approach. Wayfinding tasks were conducted by 3 participant groups: active VR training, passive video training, and no training, assigned randomly.

View Article and Find Full Text PDF

Evaluation of a cognition-sensitive spatial virtual reality game for Alzheimer's disease.

Med Biol Eng Comput

December 2024

Department of Biomedical Engineering, Price Faculty of Engineering, University of Manitoba, 75 Chancellors Cir, Winnipeg, MB, R3T 5V6, Canada.

Spatial impairment characterizes Alzheimer's disease (AD) from its earliest stages. We present the design and preliminary evaluation of "Barn Ruins," a serious virtual reality (VR) wayfinding game for early-stage AD. Barn Ruins is tailored to the cognitive abilities of this population, featuring simple controls and error-based scoring system.

View Article and Find Full Text PDF

Objectives: This study summarized current findings on age differences (young vs. older adults) in pedestrian navigational performance, spatial learning, and examined moderating effects of experimental environment (e.g.

View Article and Find Full Text PDF

Depicting landmarks on mobile maps is an increasingly popular countermeasure to the negative effect that navigation aids have on spatial learning - landmarks guide visual attention and facilitate map-to-environment information matching. However, the most effective method to visualize landmarks on mobile map aids remains an open question. We conducted a real-world navigation study outdoors to evaluate the influence of realistic vs.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!