AI Article Synopsis

  • This study leverages immersive virtual environments to explore how individuals respond to extreme social situations, akin to Stanley Milgram's classic obedience experiments, without ethical concerns related to real-life harm.
  • Participants were tasked with administering 'electric shocks' to a virtual human during a word association test, simulating increased discomfort and protests from the character.
  • Despite knowing the scenario was not real, those who interacted with the virtual human reacted at psychological, behavioral, and physiological levels as if it were a real experience, suggesting new avenues for studying obedience ethically.

Article Abstract

Background: Stanley Milgram's 1960s experimental findings that people would administer apparently lethal electric shocks to a stranger at the behest of an authority figure remain critical for understanding obedience. Yet, due to the ethical controversy that his experiments ignited, it is nowadays impossible to carry out direct experimental studies in this area. In the study reported in this paper, we have used a similar paradigm to the one used by Milgram within an immersive virtual environment. Our objective has not been the study of obedience in itself, but of the extent to which participants would respond to such an extreme social situation as if it were real in spite of their knowledge that no real events were taking place.

Methodology: Following the style of the original experiments, the participants were invited to administer a series of word association memory tests to the (female) virtual human representing the stranger. When she gave an incorrect answer, the participants were instructed to administer an 'electric shock' to her, increasing the voltage each time. She responded with increasing discomfort and protests, eventually demanding termination of the experiment. Of the 34 participants, 23 saw and heard the virtual human, and 11 communicated with her only through a text interface.

Conclusions: Our results show that in spite of the fact that all participants knew for sure that neither the stranger nor the shocks were real, the participants who saw and heard her tended to respond to the situation at the subjective, behavioural and physiological levels as if it were real. This result reopens the door to direct empirical studies of obedience and related extreme social situations, an area of research that is otherwise not open to experimental study for ethical reasons, through the employment of virtual environments.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1762398PMC
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0000039PLOS

Publication Analysis

Top Keywords

extreme social
8
virtual human
8
participants heard
8
participants
6
virtual
5
virtual reprise
4
reprise stanley
4
stanley milgram
4
obedience
4
milgram obedience
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!