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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.

J Med Internet Res

October 2016

College of Arts, Media & Design, Department of Communication Studies, Northeastern University, Boston, MA, United States.

Background: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children's AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors.

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