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http://dx.doi.org/10.1109/mcg.2006.137 | DOI Listing |
J Med Internet Res
October 2016
College of Arts, Media & Design, Department of Communication Studies, Northeastern University, Boston, MA, United States.
Background: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children's AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors.
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