We describe briefly the redevelopment of Space Fortress (SF), a research tool widely used to study training of complex tasks involving both cognitive and motor skills, to be executed on current-generation systems with significantly extended capabilities, and then compare the performance of human participants on an original PC version of Space Fortress (SF) with the revised Space Fortress (RSF). Participants trained on SF or RSF for 10 sets of eight 3-min practice trials and two 3-min test trials. They then took tests involving retention, resistance to secondary task interference, and transfer to a different control system. They then switched from SF to RSF or from RSF to SF for 2 sets of final tests and completed rating scales comparing RSF and SE Slight differences were predicted on the basis of a scoring error in the original version of SF used and on slightly more precise joystick control in RSF. The predictions were supported. The SF group started better but did worse when they transferred to RSE Despite the disadvantage of having to be cautious in generalizing from RSF to SF, we conclude that RSF has many advantages, which include accommodating new PC hardware and new training techniques. A monograph that presents the methodology used in creating RSF, details on its performance and validation, and directions on how to download free copies of the system may be downloaded from www.psychonomic.org/archive/.
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http://dx.doi.org/10.3758/bf03192729 | DOI Listing |
Chem Rev
November 2024
University of Tokyo, Department of Chemistry, Graduate School of Science 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033, Japan.
Technological advances and breakthrough developments in the pharmaceutical field are knocking at the door of the "undruggable" fortress with increasing insistence. Notably, the 21st century has seen the emergence of macrocyclic compounds, among which cyclic peptides are of particular interest. This new class of potential drug candidates occupies the vast chemical space between classic small-molecule drugs and larger protein-based therapeutics, such as antibodies.
View Article and Find Full Text PDFSci Rep
June 2024
CIMA-Centre for Marine and Environmental Research, FCT, University of Algarve, Faro, Portugal.
The opening of the Cacela Inlet (southern Portugal) in 2010 led to unforeseen effects observed after 2017, including an extreme acceleration of the retreat of the inland lagoon margin from about 0.2 to 2 m/year. This was a consequence of the development of a large flood delta in an area of limited accommodation space, forcing the main tidal channel to move inland.
View Article and Find Full Text PDFCogn Sci
May 2024
Department of Psychology, Carnegie Mellon University.
Open-ended tasks can be decomposed into the three levels of Newell's Cognitive Band: the Unit-Task level, the Operation level, and the Deliberate-Act level. We analyzed the video game Co-op Space Fortress at these levels, reporting both the match of a cognitive model to subject behavior and the use of electroencephalogram (EEG) to track subject cognition. The Unit Task level in this game involves coordinating with a partner to kill a fortress.
View Article and Find Full Text PDFJ Exp Psychol Hum Percept Perform
January 2024
Department of Psychology, Carnegie Mellon University.
Timing plays a critical role when building up motor skill. In this study, we investigated and simulated human skill learning in a simplified variant of the Space Fortress video game named Auto Orbit with a strong timing component. Our principal aim was to test whether a computational model designed to simulate keypress actions repeated at rates slower than 500 ms (>500 ms) could also simulate human learning with repeated keypress actions taking place at very fast rates (≤500 ms).
View Article and Find Full Text PDFCogn Sci
July 2023
Department of Psychology, Carnegie Mellon University.
We studied collaborative skill acquisition in a dynamic setting with the game Co-op Space Fortress. While gaining expertise, the majority of subjects became increasingly consistent in the role they adopted without being able to communicate. Moreover, they acted in anticipation of the future task state.
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