Objective: This study addresses impact biomechanics from boxing punches causing translational and rotational head acceleration. Olympic boxers threw four different punches at an instrumented Hybrid III dummy and responses were compared with laboratory-reconstructed NFL concussions.
Methods: Eleven Olympic boxers weighing 51 to 130 kg (112-285 lb) delivered 78 blows to the head of the Hybrid III dummy, including hooks, uppercuts and straight punches to the forehead and jaw. Instrumentation included translational and rotational head acceleration and neck loads in the dummy. Biaxial acceleration was measured in the boxer's hand to determine punch force. High-speed video recorded each blow. Hybrid III head responses and finite element (FE) brain modeling were compared to similarly determined responses from reconstructed NFL concussions.
Results: The hook produced the highest change in hand velocity (11.0 +/- 3.4 m/s) and greatest punch force (4405 +/- 2318 N) with average neck load of 855 +/- 537 N. It caused head translational and rotational accelerations of 71.2 +/- 32.2 g and 9306 +/- 4485 r/s. These levels are consistent with those causing concussion in NFL impacts. However, the head injury criterion (HIC) for boxing punches was lower than for NFL concussions because of shorter duration acceleration. Boxers deliver punches with proportionately more rotational than translational acceleration than in football concussion. Boxing punches have a 65 mm effective radius from the head cg, which is almost double the 34 mm in football. A smaller radius in football prevents the helmets from sliding off each other in a tackle.
Conclusion: Olympic boxers deliver punches with high impact velocity but lower HIC and translational acceleration than in football impacts because of a lower effective punch mass. They cause proportionately more rotational acceleration than in football. Modeling shows that the greatest strain is in the midbrain late in the exposure, after the primary impact acceleration in boxing and football.
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http://dx.doi.org/10.1227/01.neu.0000187541.87937.d9 | DOI Listing |
Front Sports Act Living
December 2024
School of Sport and Exercise Sciences, Liverpool John Moores University, Liverpool, United Kingdom.
It is essential in combat sports such as boxing for athletes to perceive the relevant visual information that enables them to anticipate and respond to their opponent's attacking and defensive moves. Here, we used virtual reality (VR), which enables standardization and reproducibility while maintaining perception-action coupling, to assess the influence of a gaze-contingent blur on the visual processes that underpin these boxing behaviours. Eleven elite French boxers were placed in an immersive and adaptive first-person VR environment where they had to avoid by dodging one or two punches, and then counterattack to strike their opponent.
View Article and Find Full Text PDFPeerJ
November 2024
Dalian University College of Physical Education, Dalian University, Da Lian, Liao Ning, China.
Front Physiol
October 2024
School of Athletic Performance, Shanghai University of Sport, Shanghai, China.
This study was conducted in accordance with the principles of velocity-based training theory, with the objective of investigating the effects of post-activation potentiation (PAP) induced by different velocity loss (VL) thresholds (10% vs. 20%) on the punching ability of boxers. In addition, the aim was to determine the velocity loss thresholds and time nodes that produced the optimal activation effect.
View Article and Find Full Text PDFClin Oral Investig
October 2024
Department of Oral Health Sciences, PGIMER, Sangrur, Punjab, India.
Objectives: The objective of this paper was to compare the effectiveness of different materials for mouthguards in preventing oral and maxillofacial injuries during sports activities. The present study compares the stress-reduction and energy absorption capabilities of two other fused filament materials - poly(lactic-acid plus) (PLA+) and polycarbonate (PC), with Ethylene-vinyl acetate (EVA), which is the most commonly used material for mouthguard fabrication.
Materials And Methods: Two human skulls were modelled, and a boxing glove simulated punches along the x, y, and z-axes with 5 mm displacement with 1 kN force.
Front Sports Act Living
September 2024
Department of Physical Education, Zhejiang Guangsha Vocational and Technical University of Construction, Jinhua, Zhejiang, China.
Background: This research aims to compare the differences in kinematic parameters associated with cross and uppercut punches between Sanda athletes (SA) and Boxing athletes (BA) to analyze their impacts on peak punching speed.
Methods: The punches of BA ( = 20) and SA ( = 20) were compared utilizing a three-dimensional (3D) framework and high-speed cameras in terms of 13 key parameters. An independent samples -test ( = 0.
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