In a previous functional neuroimaging study we found that early visual areas deactivated when a rotating optical flow stimulus elicited the illusion of self-motion (vection) compared with when it was perceived as a moving object. Here, we investigated whether electrical cortical responses to an independent central visual probe stimulus change as a function of whether optical flow stimulation in the periphery induces the illusion of self-motion or not. Visual-evoked potentials (VEPs) were obtained in response to pattern-reversals in the central visual field in the presence of a constant peripheral large-field optokinetic stimulus that rotated around the naso-occipital axis and induced intermittent sensations of vection. As control, VEPs were also recorded during a stationary peripheral stimulus and showed no difference than those obtained during optokinetic stimulation. The VEPs during constant peripheral stimulation were then divided into two groups according to the time spans where the subjects reported object- or self-motion, respectively. The N70 VEP component showed a significant amplitude reduction when, due to the peripheral stimulus, subjects experienced self-motion compared to when the peripheral stimulus was perceived as object-motion. This finding supplements and corroborates our recent evidence from functional neuroimaging that early visual cortex deactivates when a visual flow stimulus elicits the illusion of self-motion compared with when the same sensory input is interpreted as object-motion. This dampened responsiveness might reflect a redistribution of sensorial and attentional resources when the monitoring of self-motion relies on a sustained and veridical processing of optic flow and may be compromised by other sources of visual input.
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http://dx.doi.org/10.1152/jn.00880.2002 | DOI Listing |
Perception
January 2025
University of Wollongong, Australia.
Illusions of self-motion (vection) can be improved by adding global visual oscillation to patterns of optic flow. Here we examined whether adding apparent visual oscillation (based on four-stroke apparent motion-4SAM) also improves vection. This apparent vertical oscillation was added to self-motion displays simulating constant velocity leftward self-motion.
View Article and Find Full Text PDFSci Rep
December 2024
Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA.
The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one's sense of presence in a passive virtual reality driving simulation by exposing participants to 60-s pre-recorded driving laps and recording their self-reported metrics as well as their head motion patterns during the laps. Faster virtual driving speed (average 120 mph vs. 60 mph) resulted in significantly higher ratings of vection and motion sickness.
View Article and Find Full Text PDFFront Hum Neurosci
November 2024
Department of Sports Science, College of Education, Zhejiang University, Hangzhou, China.
Exp Brain Res
November 2024
Ashton Graybiel Spatial Orientation Laboratory, MS 033, Brandeis University, 415 South Street, Waltham, MA, 02454, USA.
We explored in 75 s long trials the effects of visually induced self-rotation and displacement (SR&D) on the horizontally extended right arm of standing subjects (N = 12). A "tool condition" was included in which subjects held a long rod. The extent of arm movement was contingent on whether the arm was extended out Freely or Pointing at a briefly proprioceptively specified target position.
View Article and Find Full Text PDFIperception
August 2024
Toronto Metropolitan University, Toronto, Canada; KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, Canada.
An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g.
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