Squire's Quest! Dietary outcome evaluation of a multimedia game.

Am J Prev Med

Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine, Houston, Texas 77030, USA.

Published: January 2003

AI Article Synopsis

Article Abstract

Background: Fruit, juice, and vegetable (FJV) consumption among children is low. Innovative programs are needed to enable children to increase FJV intake. Psychoeducational multimedia permits the delivery of interventions as designed and capitalizes on known behavior change principles.

Design: Elementary school was the unit of recruitment, assignment, and analysis. Twenty-six elementary schools were pair matched on size and percentage of free or reduced-price lunch, and randomly assigned to treatment or control groups. Data were collected just before and just after the program.

Setting/participants: All fourth-grade students in participating elementary schools were invited to participate. Data were collected on 1578 students. MAIN OUTCOME Servings of fruit, 100% juice, and vegetables consumed.

Intervention: Squire's Quest! is a ten-session, psychoeducational, multimedia game delivered over 5 weeks, with each session lasting about 25 minutes. Based on social cognitive theory, educational activities attempted to increase preferences for FJV through multiple exposures and associating fun with their consumption, increase asking behaviors for FJV at home and while eating out, and increase skills in FJV preparation through making virtual recipes.

Measures: Four days of dietary intake were assessed before and after the intervention. Assessment was made by the Food Intake Recording Software System (FIRSSt), which conducts a multiple pass, 24-hour dietary intake interview directly with the children.

Results: Children participating in Squire's Quest! increased their FJV consumption by 1.0 servings more than the children not receiving the program.

Conclusions: Psychoeducational multimedia games have the potential to substantially change dietary behavior. More research is warranted.

Download full-text PDF

Source
http://dx.doi.org/10.1016/s0749-3797(02)00570-6DOI Listing

Publication Analysis

Top Keywords

squire's quest!
12
psychoeducational multimedia
12
multimedia game
8
fjv consumption
8
elementary schools
8
data collected
8
dietary intake
8
fjv
6
dietary
4
quest! dietary
4

Similar Publications

Background: Home environment has an important influence on children's fruit and vegetable (FV) consumption, but children may in turn also impact their home FV environment, e.g. by asking for FV.

View Article and Find Full Text PDF

Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

J Nutr Educ Behav

May 2016

US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX.

Objective: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline.

View Article and Find Full Text PDF

Background: Youths eat fewer fruits and vegetables than recommended. Effective methods are needed to increase and maintain their fruit and vegetable consumption. Goal setting has been an effective behavior change procedure among adults, but has had limited effectiveness among youths.

View Article and Find Full Text PDF

This study identified fruit, 100% juice and vegetables (FJV) consumption changes by meal among fourth grade students participating in Squire's Quest!, a 10-session individually focused psychoeducational multimedia game with many meal/environment specific behavioral change techniques incorporated into the programming. Participants in 26 elementary schools were randomly assigned to treatment or control groups. Four days of dietary intake were assessed before and after the intervention to determine FJV servings consumed by meal.

View Article and Find Full Text PDF

Squire's Quest! Dietary outcome evaluation of a multimedia game.

Am J Prev Med

January 2003

Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine, Houston, Texas 77030, USA.

Background: Fruit, juice, and vegetable (FJV) consumption among children is low. Innovative programs are needed to enable children to increase FJV intake. Psychoeducational multimedia permits the delivery of interventions as designed and capitalizes on known behavior change principles.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!