In reasoning about strategic interpersonal situations, such as in playing games, an individual's representation of the situation often includes not only information about the goals and rules of the game, but also a mental model of other minds. Often such mental models involve a hierarchy of reflexive reasoning commonly employed in social situations ("What do you think I think you think..."), and may be related to the developmental notion of 'theory of mind'. In two experiments, the authors formally investigate such interpersonal recursive reasoning in college-age adults within the context of matrix games. Participants are asked to predict the moves of another player (experimenter's confederate) in a two-choice, sequential-move game that may terminate at various stages with different payoffs for each player. Participants are also asked to decide optimally on their own moves based on the prediction made. Errors concerning the prediction, or translation of those predictions into decisions about one's action, were recorded. Results demonstrate the existence of a "default" mental model about the other player in the game context that is dynamically modified as new evidence is accumulated. Predictions about this other player's behavior are, in general, used consistently in decision-making, though the opponent tends to be modeled, by default, to behave in a myopic fashion not anticipating the participant's own action.
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http://dx.doi.org/10.1016/s0010-0277(02)00054-9 | DOI Listing |
Acta Bioeng Biomech
September 2024
Faculty of Sports Science, Ningbo University, Ningbo, China.
: Asymptomatic patellar tendon abnormality (APTA) is considered a precursor to patellar tendinopathy (PT), but its pathogenesis remains unclear, especially regarding changes in muscle coordination. Therefore, it is essential to explore the muscle synergy patterns in individuals with APTA. This study recorded sEMG data during stop-jump tasks in 8 APTA and 8 healthy amateur male basketball players in a simulated basketball game.
View Article and Find Full Text PDFSci Rep
January 2025
The Provincial Key Laboratory of Multimodal Perceiving and Intelligent Systems, Jiaxing University, Jiaxing, 314001, China.
This paper investigates the noncooperative game problems over weight-balanced digraphs with communication delays. Compared with existing noncooperative games, a class of noncooperative games that are more aligned with practical systems is discussed, where all agents have uncertain heterogeneous second-order nonlinear dynamics. Then, considering two different types of communication delays, respectively slowly-varying communication delays and fast-varying communication delays, the distributed algorithm is designed to seek the Nash equilibrium (NE).
View Article and Find Full Text PDFJ Math Biol
January 2025
Laboratory of Mathematics and Complex Systems, Ministry of Education, School of Mathematical Sciences, Beijing Normal University, Beijing, People's Republic of China.
Networked evolutionary game theory is a well-established framework for modeling the evolution of social behavior in structured populations. Most of the existing studies in this field have focused on 2-strategy games on heterogeneous networks or n-strategy games on regular networks. In this paper, we consider n-strategy games on arbitrary networks under the pairwise comparison updating rule.
View Article and Find Full Text PDFJ Math Biol
December 2024
Bolyai Institute, University of Szeged, Szeged, Hungary.
One of the central results of evolutionary matrix games is that a state corresponding to an evolutionarily stable strategy (ESS) is an asymptotically stable equilibrium point of the standard replicator dynamics. This relationship is crucial because it simplifies the analysis of dynamic phenomena through static inequalities. Recently, as an extension of classical evolutionary matrix games, matrix games under time constraints have been introduced (Garay et al.
View Article and Find Full Text PDFAppl Math Optim
December 2024
School of Mathematics, University of Leeds, Woodhouse Lane, Leeds, LS2 9JT United Kingdom.
We study zero-sum stochastic games between a singular controller and a stopper when the (state-dependent) diffusion matrix of the underlying controlled diffusion process is degenerate. In particular, we show the existence of a value for the game and determine an optimal strategy for the stopper. The degeneracy of the dynamics prevents the use of analytical methods based on solution in Sobolev spaces of suitable variational problems.
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