Similar Publications

To understand dynamic changes in the likelihood that people would access and selectively expose themselves to information online, the present study examined the checking of account balances during simulated gambling. Sixteen participants played 120 hands of computer Blackjack for points, at higher or lower levels of risk (different point multipliers), and after each win or loss the computer recorded if participants checked their account balances. There were individual differences in checking rates.

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Gamble on gaze: Eye movements reflect the numerical value of blackjack hands.

Psychon Bull Rev

December 2016

Department of Psychology, Emory University, 36 Eagle Row, Atlanta, GA, 30322, USA.

We used a novel task-a blackjack game that naturally involves mental summation of numerical values-to investigate the role of attention in the mental number line (MNL) and to provide insight into the ecological validity of this representational format. By analyzing the spatial position of participants' spontaneous, task-irrelevant eye movements, we avoided some of the limitations of previous research on the MNL, in which the findings could be attributed to task-specific factors such as the use of overt spatial cues. In two experiments, we found that eye movements along the horizontal axis reflected the overall numerical value of participants' hands, with smaller-value hands eliciting fixations toward the left of the screen and larger-value hands eliciting fixations toward the right.

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Spike-based decision learning of Nash equilibria in two-player games.

PLoS Comput Biol

January 2013

Department of Physiology and Center for Cognition, Learning and Memory, University of Bern, Switzerland.

Humans and animals face decision tasks in an uncertain multi-agent environment where an agent's strategy may change in time due to the co-adaptation of others strategies. The neuronal substrate and the computational algorithms underlying such adaptive decision making, however, is largely unknown. We propose a population coding model of spiking neurons with a policy gradient procedure that successfully acquires optimal strategies for classical game-theoretical tasks.

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Neurobiological correlates of problem gambling in a quasi-realistic blackjack scenario as revealed by fMRI.

Psychiatry Res

March 2010

Department of Neuropsychology and Behavioral Neurobiology, Center for Cognitive Sciences (ZKW), University of Bremen, Germany.

In the present study we obtained functional magnetic resonance imaging (fMRI) data in occasional gamblers (OG) and problem gamblers (PG) during a quasi-realistic blackjack game. We focused on neuronal correlates of risk assessment and reward processing. Participants had to decide whether to draw or not to draw a card in a high-risk or low-risk blackjack situation.

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Alcohol influences the use of decisional support.

Psychopharmacology (Berl)

March 2010

School of Psychology and Psychiatry, Monash University, Clayton, VIC 3800, Australia.

Aim: Excess consumption of alcohol leads to impaired cognition and decision making; hence, alcohol-containing products and advertising contain warning messages about the adverse effects of excess drinking. However, there is a need to understand how alcohol influences the processing of advisory messages.

Method: The current study used a computerised gambling simulation and investigated whether intoxication would affect the use of a decision aid.

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