Gambling has been viewed as irrational, and even though blackjack offers rational strategies (i.e., Basic [E. Thorp, 1966] and card counting), people exhibit departures from rationality (e.g., "Never Bust" strategies). To determine whether departures from rational behavior reflect ignorance or fatigue, university students were provided with on-line Basic advice while playing a simplified computer blackjack. Although the on-line advice initially affected the totals these players sat on, it was eventually discarded for higher risk strategies. Irrational play did not reflect ignorance or fatigue and was not necessarily conservative. Real fluctuations of odds in blackjack may lead to situations in which Basic is not perceived by players as effective. Because Basic is not a personalized strategy, it seems less likely to be maintained in the face of losses. Players were more optimistic that they might win when utilizing their personalized strategies.
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http://dx.doi.org/10.1080/00221300009598595 | DOI Listing |
To understand dynamic changes in the likelihood that people would access and selectively expose themselves to information online, the present study examined the checking of account balances during simulated gambling. Sixteen participants played 120 hands of computer Blackjack for points, at higher or lower levels of risk (different point multipliers), and after each win or loss the computer recorded if participants checked their account balances. There were individual differences in checking rates.
View Article and Find Full Text PDFPsychon Bull Rev
December 2016
Department of Psychology, Emory University, 36 Eagle Row, Atlanta, GA, 30322, USA.
We used a novel task-a blackjack game that naturally involves mental summation of numerical values-to investigate the role of attention in the mental number line (MNL) and to provide insight into the ecological validity of this representational format. By analyzing the spatial position of participants' spontaneous, task-irrelevant eye movements, we avoided some of the limitations of previous research on the MNL, in which the findings could be attributed to task-specific factors such as the use of overt spatial cues. In two experiments, we found that eye movements along the horizontal axis reflected the overall numerical value of participants' hands, with smaller-value hands eliciting fixations toward the left of the screen and larger-value hands eliciting fixations toward the right.
View Article and Find Full Text PDFPLoS Comput Biol
January 2013
Department of Physiology and Center for Cognition, Learning and Memory, University of Bern, Switzerland.
Humans and animals face decision tasks in an uncertain multi-agent environment where an agent's strategy may change in time due to the co-adaptation of others strategies. The neuronal substrate and the computational algorithms underlying such adaptive decision making, however, is largely unknown. We propose a population coding model of spiking neurons with a policy gradient procedure that successfully acquires optimal strategies for classical game-theoretical tasks.
View Article and Find Full Text PDFPsychiatry Res
March 2010
Department of Neuropsychology and Behavioral Neurobiology, Center for Cognitive Sciences (ZKW), University of Bremen, Germany.
In the present study we obtained functional magnetic resonance imaging (fMRI) data in occasional gamblers (OG) and problem gamblers (PG) during a quasi-realistic blackjack game. We focused on neuronal correlates of risk assessment and reward processing. Participants had to decide whether to draw or not to draw a card in a high-risk or low-risk blackjack situation.
View Article and Find Full Text PDFPsychopharmacology (Berl)
March 2010
School of Psychology and Psychiatry, Monash University, Clayton, VIC 3800, Australia.
Aim: Excess consumption of alcohol leads to impaired cognition and decision making; hence, alcohol-containing products and advertising contain warning messages about the adverse effects of excess drinking. However, there is a need to understand how alcohol influences the processing of advisory messages.
Method: The current study used a computerised gambling simulation and investigated whether intoxication would affect the use of a decision aid.
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