Publications by authors named "Zhengxia Zou"

Many existing adversarial attacks generate L-norm perturbations on image RGB space. Despite some achievements in transferability and attack success rate, the crafted adversarial examples are easily perceived by human eyes. Towards visual imperceptibility, some recent works explore unrestricted attacks without L-norm constraints, yet lacking transferability of attacking black-box models.

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For simulation to be an effective tool for the development and testing of autonomous vehicles, the simulator must be able to produce realistic safety-critical scenarios with distribution-level accuracy. However, due to the high dimensionality of real-world driving environments and the rarity of long-tail safety-critical events, how to achieve statistical realism in simulation is a long-standing problem. In this paper, we develop NeuralNDE, a deep learning-based framework to learn multi-agent interaction behavior from vehicle trajectory data, and propose a conflict critic model and a safety mapping network to refine the generation process of safety-critical events, following real-world occurring frequencies and patterns.

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One critical bottleneck that impedes the development and deployment of autonomous vehicles is the prohibitively high economic and time costs required to validate their safety in a naturalistic driving environment, owing to the rarity of safety-critical events. Here we report the development of an intelligent testing environment, where artificial-intelligence-based background agents are trained to validate the safety performances of autonomous vehicles in an accelerated mode, without loss of unbiasedness. From naturalistic driving data, the background agents learn what adversarial manoeuvre to execute through a dense deep-reinforcement-learning (D2RL) approach, in which Markov decision processes are edited by removing non-safety-critical states and reconnecting critical ones so that the information in the training data is densified.

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We propose a vision-based framework for dynamic sky replacement and harmonization in videos. Different from previous sky editing methods that either focus on static photos or require real-time pose signal from the camera's inertial measurement units, our method is purely vision-based, without any requirements on the capturing devices, and can be well applied to either online or offline processing scenarios. Our method runs in real-time and is free of manual interactions.

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Inverse problems are a group of important mathematical problems that aim at estimating source data x and operation parameters z from inadequate observations y . In the image processing field, most recent deep learning-based methods simply deal with such problems under a pixel-wise regression framework (from y to x ) while ignoring the physics behind. In this paper, we re-examine these problems under a different viewpoint and propose a novel framework for solving certain types of inverse problems in image processing.

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Many role-playing games feature character creation systems where players are allowed to edit the facial appearance of their in-game characters. This paper proposes a novel method to automatically create game characters based on a single face photo. We frame this "artistic creation" process under a self-supervised learning paradigm by leveraging the differentiable neural rendering.

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We propose a new paradigm for target detection in high resolution aerial remote sensing images under small target priors. Previous remote sensing target detection methods frame the detection as learning of detection model + inference of class-label and bounding-box coordinates. Instead, we formulate it from a Bayesian view that at inference stage, the detection model is adaptively updated to maximize its posterior that is determined by both training and observation.

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