Publications by authors named "Zahra K Moussavi"

: Diagnosis of dementia subtypes caused by different brain pathophysiologies, particularly Alzheimer's disease (AD) from AD mixed with levels of cerebrovascular disease (CVD) symptomology (AD-CVD), is challenging due to overlapping symptoms. In this pilot study, the potential of Electrovestibulography (EVestG) for identifying AD, AD-CVD, and healthy control populations was investigated. : A novel hierarchical multiclass diagnostic algorithm based on the outcomes of its lower levels of binary classifications was developed using data of 16 patients with AD, 13 with AD-CVD, and 24 healthy age-matched controls, and then evaluated on a blind testing dataset made up of a new population of 12 patients diagnosed with AD, 9 with AD-CVD, and 8 healthy controls.

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Diagnosis of Alzheimer's disease (AD) from AD with cerebrovascular disease pathology (AD-CVD) is a rising challenge. Using electrovestibulography (EVestG) measured signals, we develop an automated feature extraction and selection algorithm for an unbiased identification of AD and AD-CVD from healthy controls as well as their separation from each other. EVestG signals of 24 healthy controls, 16 individuals with AD, and 13 with AD-CVD were analyzed within two separate groupings: One-versus-One and One-versus-All.

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Goal: The aim of this study was to investigate methods to improve signal-to-noise ratio (SNR) of extratympanic electrocochleography (ET-ECOG); a low SNR electrophysiological measurement technique. The current standard for ET-ECOG involves acquiring and uniform averaging ∼1000 evoked responses to reveal the signal of interest. Weighted averaging is commonly employed to enhance SNR of repetitive signals in the presence of a nonstationary noise, yet its efficacy in ET-ECOG has not been explored to date, which was the focus of this study.

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Objectives: To investigate whether coupling foot center of pressure (COP)-controlled video games to standing balance exercises will improve dynamic balance control and to determine whether the motivational and challenging aspects of the video games would increase a subject's desire to perform the exercises and complete the rehabilitation process.

Design: Case study, pre- and postexercise.

Setting: University hospital outpatient clinic.

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