OTJR (Thorofare N J)
July 2024
Three-dimensional-printed assistive devices hold promise for improving writing abilities, yet factors influencing device selection and their impact on satisfaction and effectiveness remain unclear, especially in adults, as they are typically tested on children. The aim of this article is to assess the efficacy and satisfaction with a writing assistive device at different angles among individuals with brain injury and explore device selection factors. Twenty-six participants with brain injuries selected their preferred device angle.
View Article and Find Full Text PDFPurpose: To explore the effects of customized 3D-printed assistive technology (AT) on functional performance and feasibility in patients with neurological impairment.
Methods: Patients with neurological impairment were recruited and randomized into customized 3D-printed assistive device group (group 1; = 17) or standard device group (group 2; = 14). The device was designed to assist their writing, spoon using, and typing.
Background: PABLO is a virtual reality game where a motion sensor system is used. Few studies have investigated the effects of the PABLO system in stroke rehabilitation. We investigated the effects of upper-extremity virtual reality training with the PABLO system in patients with stroke.
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