Publications by authors named "Yasuhito Sawahata"

This article discusses the depth range which automultiscopic 3D (A3D) displays should reproduce for ensuring an adequate perceptual quality of substantially deep scenes. These displays usually need sufficient depth reconstruction capabilities covering the whole scene depth, but due to the inherent hardware restriction of these displays this is often difficult, particularly for showing deep scenes. Previous studies have addressed this limitation by introducing depth compression that contracts the scene depth into a smaller depth range by modifying the scene geometry, assuming that the scenes were represented as CG data.

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While visual size preferences regarding still objects have been investigated and linked to the "canonical size" effect-where preferred on-screen size was significantly related to objects' real-world size-the visual size preferences related to moving images of natural scenes has not been researched. In this study, we measured the preferred size of moving images of natural scenes and short duration and investigated the effect of viewing distance on size preferences. Our results showed that the preferred size varied strongly depending on content, and we found moving images' canonical size effect.

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Scientists are often asked to what extent a simple finding in a laboratory can be generalized to complicated phenomena in our daily lives. The same is equally true of vision science; numerous critical discoveries about our visual system have been made using very simple visual images, such as Gabor patches, but to what extent can these findings be applied to more natural images? Here, we used the fMRI decoding technique and directly tested whether the findings obtained with primitive visual stimuli (Gabor patches) were applicable to natural images. In the fMRI experiments, participants performed depth and resolution tasks with both Gabor patches and natural images.

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A great number of studies have suggested a variety of ways to get depth information from two dimensional images such as binocular disparity, shape-from-shading, size gradient/foreshortening, aerial perspective, and so on. Are there any other new factors affecting depth perception? A recent psychophysical study has investigated the correlation between image resolution and depth sensation of Cylinder images (A rectangle contains gradual luminance-contrast changes.).

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Today, we human beings are facing with high-quality virtual world of a completely new nature. For example, we have a digital display consisting of a high enough resolution that we cannot distinguish from the real world. However, little is known how such high-quality representation contributes to the sense of realness, especially to depth perception.

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Humans naturally have a sense of humor. Experiencing humor not only encourages social interactions, but also produces positive physiological effects on the human body, such as lowering blood pressure. Recent neuro-imaging studies have shown evidence for distinct mental state changes at work in people experiencing humor.

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One can infer an artist's identity from his or her artworks, but little is known about the neural representation of such elusive categorization. Here, we constructed a 'neural art appraiser' based on machine-learning methods that predicted the painter from the functional MRI activity pattern elicited by a painting. We found that Dali's and Picasso's artworks could be accurately classified based on brain activity alone, and that broadly distributed brain activity contributed to the neural prediction.

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Op de Beeck (Op de Beeck, H., 2009. Against hyperacuity in brain reading: Spatial smoothing does not hurt multivariate fMRI analyses? Neuroimage) challenges the possibility of extracting information from subvoxel representations via random biases associated with voxel sampling, the hypothesis proposed by Kamitani and Tong (Kamitani, Y.

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