Publications by authors named "Yanze Gao"

Composite thin film absorbers show superior performance and have a wide range of applications. Obtaining a broadband composite thin film absorber is a challenge. In this work, we proposed a modeling of a broadband microwave composite thin film absorber based on the impedance matching theory and equivalent circuit model of the square loop.

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Infrared emitter is highly desirable for applications in infrared imaging and infrared stealth technology. It is also a core device in infrared scene generation. Light-driven photothermal film has attracted considerable interest due to its outstanding photothermal properties and easy fabrication.

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Nanoparticle aggregate structures allow for efficient photon capture, and thus exhibit excellent optical absorption properties. In this study, a model of randomly distributed nanochain aggregates on silicon substrates is developed and analyzed. The Gaussian, uniform, and Cauchy spatial distribution functions are used to characterize the aggregate forms of the nanochains and their morphologies are realistically reconstructed.

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3D lidar scene projector (LSP) plays an important role in the hardware-in-the-loop (HIL) simulation for autonomous driving system (ADS). It generates a simulated 3D lidar scene in laboratory by generating a 2D array of optical time delay signals. The reconfigurable optical time delay array (ROTDA) is crucial for LSP.

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This work demonstrates a micro electro mechanical system (MEMS) technology based infrared thin film, which converts absorbed visible light energy into infrared radiation. The principle of the film and the experiment for studying its thermodynamic characteristics are presented. The radiation spectrum of the thin film conforms to the characteristics of blackbody spectrum, and the average emissivity in infrared band is 0.

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The ladar scene projector is a key device in the hardware-in-the-loop (HWIL) simulation system. Ladar scene modeling is a fundamental work of developing a ladar scene projector. A modeling method based on physically based rendering technology and OpenGL is proposed in this paper.

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