Holographic stereogram (HS) printing requires extensive memory capacity and long computation time during perspective acquisition and implementation of the pixel re-arrangement algorithm. Hogels contain very weak depth information of the object. We propose a HS printing system that uses simplified digital content generation based on the inverse-directed propagation (IDP) algorithm for hogel generation.
View Article and Find Full Text PDFA novel and effective simultaneous recording method, to the best of our knowledge, is proposed for improving the diffraction efficiency and uniformity of full-color holographic optical elements (HOE) using the Bayfol HX102 photopolymer. To improve the diffraction efficiency of a full-color HOE, it is important to find the optimal recording beam intensity taking into account the initial and late responses of the medium. The range of optimal beam intensity for recording full-color HOE can be found experimentally by analyzing the inhibition period and response characteristics of the recording medium for three wavelengths.
View Article and Find Full Text PDFIn this paper, a depth-related uniform multiple wavefront recording plane (UM-WRP) method is proposed for enhancing the image quality of point cloud-based holograms. Conventional multiple WRP methods, based on full-color computer-generated holograms, experience a color uniformity problem caused by intensity distributions. To solve this problem, the proposed method generates depth-related WRPs to enhance color uniformity, thereby accelerating hologram generation using a uniform active area.
View Article and Find Full Text PDFIn this paper, a max-depth-range method is proposed to determine the optimum length of depth range for faster generation of full-color holograms. For each color channel, objects are divided by a fixed length to create a temporary depth range, and the wavefront recording plane (WRP) is placed in the middle of all layers within the temporary depth range. The proposed method is used to calculate full-color holograms significantly faster than a conventional multiple-WRP method but with almost the same reconstructed image quality.
View Article and Find Full Text PDFWe propose a multi-depth three-dimensional (3D) image cryptosystem by employing the phase retrieval algorithm in the Fresnel and fractional Fourier (Fr-FrF) domains. Encryption was realized by applying the phase retrieval algorithm based on the double-random-phase-encoding architecture in which two encryption keys will be incessantly updated in each iteration loop. The phase-only functions (POFs) are generated in two cascaded Fr-FrF transforms (Fr-FrFT), serving as decryption keys to efficiently reduce the speckle noise and crosstalk between encrypted 3D image depths.
View Article and Find Full Text PDFA mobile three-dimensional image acquisition and reconstruction system using a computer-generated integral imaging technique is proposed. A depth camera connected to the mobile device acquires the color and depth data of a real object simultaneously, and an elemental image array is generated based on the original three-dimensional information for the object, with lens array specifications input into the mobile device. The three-dimensional visualization of the real object is reconstructed on the mobile display through optical or digital reconstruction methods.
View Article and Find Full Text PDFWe propose a full-color polygon-based holographic system for real three-dimensional (3D) objects using a depth-layer weighted prediction method. The proposed system is composed of four main stages: acquisition, preprocessing, hologram generation, and reconstruction. In the preprocessing stage, the point cloud model is separated into red, green, and blue channels with depth-layer weighted prediction.
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