IEEE Trans Vis Comput Graph
December 2014
Geometry generators are commonly used in video games and evaluation systems for computer vision to create geometric shapes such as terrains, vegetation or airplanes. The parameters of the generator are often sampled automatically which can lead to many similar or unwanted geometric shapes. In this paper, we propose a novel visual exploration approach that combines the abstract parameter space of the geometry generator with the resulting 3D shapes in a composite visualization.
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