Publications by authors named "William A P Smith"

There have been sustained efforts toward using naturalistic methods in developmental science to measure infant behaviors in the real world from an egocentric perspective because statistical regularities in the environment can shape and be shaped by the developing infant. However, there is no user-friendly and unobtrusive technology to densely and reliably sample life in the wild. To address this gap, we present the design, implementation and validation of the EgoActive platform, which addresses limitations of existing wearable technologies for developmental research.

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In this paper we present methods for estimating shape from polarisation and shading information, i.e. photo-polarimetric shape estimation, under varying, but unknown, illumination, i.

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In this paper we show how to perform scene-level inverse rendering to recover shape, reflectance and lighting from a single, uncontrolled image using a fully convolutional neural network. The network takes an RGB image as input, regresses albedo, shadow and normal maps from which we infer least squares optimal spherical harmonic lighting coefficients. Our network is trained using large uncontrolled multiview and timelapse image collections without ground truth.

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Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i).

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We present a method for estimating surface height directly from a single polarisation image simply by solving a large, sparse system of linear equations. To do so, we show how to express polarisation constraints as equations that are linear in the unknown height. The local ambiguity in the surface normal azimuth angle is resolved globally when the optimal surface height is reconstructed.

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In this paper, we present a complete pipeline for computing structure-from-motion from the sequences of spherical images. We revisit problems from multiview geometry in the context of spherical images. In particular, we propose methods suited to spherical camera geometry for the spherical-n-point problem (estimating camera pose for a spherical image) and calibrated spherical reconstruction (estimating the position of a 3-D point from multiple spherical images).

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The ability to perceive facial expressions of emotion is essential for effective social communication. We investigated how the perception of facial expression emerges from the image properties that convey this important social signal, and how neural responses in face-selective brain regions might track these properties. To do this, we measured the perceptual similarity between expressions of basic emotions, and investigated how this is reflected in image measures and in the neural response of different face-selective regions.

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In this paper, we present a complete framework to inverse render faces with a 3D Morphable Model (3DMM). By decomposing the image formation process into geometric and photometric parts, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we treat each contribution as independent, the objective function is convex in the parameters and a global solution is guaranteed.

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In this paper, we present a framework for the groupwise processing of a set of meshes in dense correspondence. Such sets arise when modeling 3D shape variation or tracking surface motion over time. We extend a number of mesh processing tools to operate in a groupwise manner.

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Article Synopsis
  • The study looked at how our brains recognize faces and if this recognition changes when we see the same face from different angles.
  • Researchers used a special tool to see how our brain responds to familiar and unfamiliar faces in different views.
  • They found that when we see the same face from the same angle, our brain's response gets weaker, but when the angle changes, the response doesn't weaken, showing our brain notices faces differently based on their viewpoint.
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We focus on the problem of developing a coupled statistical model that can be used to recover facial shape from brightness images of faces. We study three alternative representations for facial shape. These are the surface height function, the surface gradient, and a Fourier basis representation.

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In this paper, we show how a statistical model of facial shape can be embedded within a shape-from-shading algorithm. We describe how facial shape can be captured using a statistical model of variations in surface normal direction. To construct this model, we make use of the azimuthal equidistant projection to map the distribution of surface normals from the polar representation on a unit sphere to Cartesian points on a local tangent plane.

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