Publications by authors named "W Pieter Medendorp"

Article Synopsis
  • The brain determines limb positions by processing sensory information from mechanoreceptors, but this information can be noisy, leading to probabilistic processing based on prior beliefs about arm posture, utilizing Bayes' rule.
  • A computational model combining a probabilistic kinematic chain with Gaussian noise was created to analyze errors in a VR posture matching task, where participants had to align their unseen arm to a target posture.
  • The results revealed that a Bayesian model with Gaussian priors explained participants' response biases and variations more effectively than a uniform prior model, indicating unique biases in arm posture perception linked to individual differences.
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Path integration, the process of updating one's position using successive self-motion signals, has previously been studied with visual distance reproduction tasks in which optic flow patterns provide information about traveled distance. These studies have reported that reproduced distances show two types of systematic biases: central tendency and serial dependence. In the present study, we investigated whether these biases are also present in vestibular path integration.

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Alzheimer's disease (AD) is characterized by an initial decline in declarative memory, while nondeclarative memory processing remains relatively intact. Error-based motor adaptation is traditionally seen as a form of nondeclarative memory, but recent findings suggest that it involves both fast, declarative, and slow, nondeclarative adaptive processes. If the declarative memory system shares resources with the fast process in motor adaptation, it can be hypothesized that the fast, but not the slow, process is disturbed in AD patients.

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To sense and interact with objects in the environment, we effortlessly configure our fingertips at desired locations. It is therefore reasonable to assume that the underlying control mechanisms rely on accurate knowledge about the structure and spatial dimensions of our hand and fingers. This intuition, however, is challenged by years of research showing drastic biases in the perception of finger geometry.

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It is often claimed that tools are embodied by their user, but whether the brain actually repurposes its body-based computations to perform similar tasks with tools is not known. A fundamental computation for localizing touch on the body is trilateration. Here, the location of touch on a limb is computed by integrating estimates of the distance between sensory input and its boundaries (e.

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