Publications by authors named "Torstein Lag"

The prevalence of gaming disorder is assumed to be between 2%-5%. The treatment effect of different therapeutic interventions of gaming disorder has not been studied extensively. This systematic review and meta-analysis sought to identify all intervention studies on gaming disorder with a control group, determine the effect of the interventions, and examine moderators.

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Two patients (TC and SS) with lesions that included the hippocampal regions (predominantly on the left side) were severely impaired in their recall of simple, verbally stated facts. However, both patients remembered spatial information that was temporally associated with semantic information. Specifically, TC and SS could not recall explicitly the content of an episode, but their spontaneous oculomotor behavior showed that they retained some information about the event as their gaze automatically returned to the locations on the computer screen where visual information had been paired to verbally presented information.

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Previous research on category-specific effects in subjects with intact brains, have found a disadvantage for the identification of natural objects compared to artefacts. This has been taken to support the explanation that natural object deficits in brain-damaged subjects are nothing more than an exaggeration of a "normal" tendency. More recent investigations have, however, uncovered the opposite normal tendency, an advantage for natural objects (Gerlach, 2001; Laws and Neve, 1999).

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The basis for the category specific living things advantage in object recognition (i.e., faster and more accurate identification of living compared to nonliving things) was investigated in two experiments.

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Sensory or input factors can influence the strength of interference in the classic Stroop color-word task. Specifically, in a single-trial computerized version of the Stroop task, when color-word pairs were incongruent, opponent color pairs (e.g.

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