Visual hand gesture recognition systems are promising technologies for Human Computer Interaction, as they allow a more immersive and intuitive interaction. Most of these systems are based on the analysis of skeleton information, which is in turn inferred from color, depth, or near-infrared imagery. However, the robust extraction of skeleton information from images is only possible for a subset of hand poses, which restricts the range of gestures that can be recognized.
View Article and Find Full Text PDFLow-cost systems that can obtain a high-quality foreground segmentation almost independently of the existing illumination conditions for indoor environments are very desirable, especially for security and surveillance applications. In this paper, a novel foreground segmentation algorithm that uses only a Kinect depth sensor is proposed to satisfy the aforementioned system characteristics. This is achieved by combining a mixture of Gaussians-based background subtraction algorithm with a new Bayesian network that robustly predicts the foreground/background regions between consecutive time steps.
View Article and Find Full Text PDFLow-cost depth cameras, such as Microsoft Kinect, have completely changed the world of human-computer interaction through controller-free gaming applications. Depth data provided by the Kinect sensor presents several noise-related problems that have to be tackled to improve the accuracy of the depth data, thus obtaining more reliable game control platforms and broadening its applicability. In this paper, we present a depth-color fusion strategy for 3-D modeling of indoor scenes with Kinect.
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